I've run high level (25+ ) Rolemaster, with the same sorts of themes as upper-paragon/low-epic 4e - gods, demons, the fate of the cosmos, etc. My 4e game is currently at 17th level and I'm looking forward to epic (and also have my eye on the maths). The players are looking at some interesting epic destinies.
On strongholds: I don't mind them in principle but want high-level play to be possible without having to pay much mechanical attention to them. In my last Rolemaster campaign, the main fighter PC ended up lord of a former pirate town. This came into play in terms of framing his social encounters with other rulers, godlings, etc, but I have no interest in playing or refereeing a domain management game. So I would like that to be optional.
On epic destinies and destiny quests: I like the idea that players can choose a PC build element that further embeds their PC in the cosmology in mechanical as well as story terms. I don't object to advice on how to run quests for access to such elements, but would like them to be balanced so that they can be awarded automatically (4e-style) without destabilising the game.
On strongholds: I don't mind them in principle but want high-level play to be possible without having to pay much mechanical attention to them. In my last Rolemaster campaign, the main fighter PC ended up lord of a former pirate town. This came into play in terms of framing his social encounters with other rulers, godlings, etc, but I have no interest in playing or refereeing a domain management game. So I would like that to be optional.
On epic destinies and destiny quests: I like the idea that players can choose a PC build element that further embeds their PC in the cosmology in mechanical as well as story terms. I don't object to advice on how to run quests for access to such elements, but would like them to be balanced so that they can be awarded automatically (4e-style) without destabilising the game.