TheSword
Legend
The reason Cheesecake Factory doesn’t work as an analogy for D&D is a flaw with the idea that CF is domineeringly popular restaurant... it isn’t.
[Edit] to Clarify. My point is that most people don’t chose the comfortable second place. Most people go to the restaurant they want to go to at that point.
It may be popular but it still only relates to a small slice of the restaurant business. If you add up the restaurant meals in the US and look at the proportion of covers a week in CF it will be a tiny sliver of a slice. A percent of a percent. Even Macdonald’s has a small slice restaurants and they’re by far the biggest eatery chain I can think of.
Most covers are served in independents, or small chains ... millions of them... You’ve just heard of CF because there are lots of them. It’s a successful brand sure, but its still only a small part of what people eat out. It’s success isn't particularly earth shaking, and thus the reason for that success doesn’t have to be earth shaking either.
Now compare this to the fact that the Orr group industry report shows more than half of people are playing D&D 5e on that platform. That’s not even including other editions of the brand. Just 5e. More than every other rpg system combined. You can’t explain that kind of success with a least-worst argument.
[Edit] to Clarify. My point is that most people don’t chose the comfortable second place. Most people go to the restaurant they want to go to at that point.
It may be popular but it still only relates to a small slice of the restaurant business. If you add up the restaurant meals in the US and look at the proportion of covers a week in CF it will be a tiny sliver of a slice. A percent of a percent. Even Macdonald’s has a small slice restaurants and they’re by far the biggest eatery chain I can think of.
Most covers are served in independents, or small chains ... millions of them... You’ve just heard of CF because there are lots of them. It’s a successful brand sure, but its still only a small part of what people eat out. It’s success isn't particularly earth shaking, and thus the reason for that success doesn’t have to be earth shaking either.
Now compare this to the fact that the Orr group industry report shows more than half of people are playing D&D 5e on that platform. That’s not even including other editions of the brand. Just 5e. More than every other rpg system combined. You can’t explain that kind of success with a least-worst argument.
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