D&D 5E 5e CB's Stonefast OOC -- COMPLETE

Per WotC:
PHB said:
"Gnomes love names, and most have a dozen or so. . . . When dealing with humans and others who are "stuffy" about names, a gnome learns to use no more than three names: a personal name, a clan name, and a nickname, choosing the one in each category that's the most fun to say."

As I mentioned in the recruiting thread for FF's Tethyr adventure, I'm dreadfully slow about creating characters. I was working on a gnome warlock then, and I still am, but his name isn't going to be 'Boddynock.' (I'm tending toward 'Gilroy' right now.)
(No, not "Gilderoy' -- that name has already been used to wonderful effect by somebody else.)
 

log in or register to remove this ad



Good news: My Castle Amber game fell through, so I now have time to focus on pushing us forward in Stonefast. I'll be present to post more frequently. If you guys are, too, great. If you're not, no problem. I'll push, cajole, prod, nudge, and fast-forward where appropriate.

Bad news: My Castle Amber game fell through because I have a jury trial October 15-16. A lot of blood, sweat, and tears goes into prepping for trial, so I'll definitely be busy with that through the 16th. Gaming's a reprieve that keeps me juiced for work, though, so look for me to post in the IC unless or until we enter combat. Posts for combat rounds take me about 1-2 hours each to craft, so combat might slow.
 

[MENTION=11146]CanadienneBacon[/MENTION]

Need a map check. You mentioned that the beer fountain room was 15' square. I can only fit a 10' square room on my map. Last posted map updated is here if you want to look at it for reference. I'm guessing I didn't make the N/S corridor long enough.

MAP
 

Got my rooms mixed up. The map is actually correct as is. The fountain room is 10' square. The barricaded room is 15' square.

This is what comes of posting on the fly. Off to edit the description of the fountain room.
 

[MENTION=95059]Forged Fury[/MENTION], thank you for so diligently mapping for the last nine months. You've just started your own game in earnest, and I'm keying up my map-fu to get ready to run Out of the Abyss, so I'll take over mapping Stonefast from here on out. I'll be watching you, Creamsteak, Egon, and several others in the 5e forum for Excel tidbits.
 

Okie Dokie.

Here are Fulgrim's personal notes of Stonefast. It's keyed to room numbers on my map, but may be useful for the party. It's something of a travelogue.

[sblock=Fulgrim's Notes on Stonefast]Room 1 - The door of the western antechamber of Stonefast has been torn from its hinges and shattered by some unknown beast. The interior is covered in mud. Two tapestries hang on the walls: the torn tapestry of Glidden Rockcurler on the west and the intact tapestry of his brother, Ulgrist, on the east.

Room 2 - The eastern antechamber of Stonefast is as dirty as the western antechamber. In the northeastern corner of the room sits a stone pedestal with an open book resting on top of it. The book is suspiciously free of dust.

Room 3 - This small room marks the area in which our new companion, Roscoe, was encamped while hunting down a terrifying creature that attacked his people. Upon returning, we discovered an old copper coin.

Room 4 - This medium sized room appears to have been the remnants of a market of some kind. Searching through the debris, I located a roll of fine silk that may be worth a silver or two. My companions were not so lucky. We did determine that the room may serve as a defensible camp if needed.

Room 5 - This medium sized room contains a long table, damaged furniture, and a beehive! The later of which is intriguing as there is no sign of pollinating flora. One wonders what kind of mead could be made from this. Oh, also encountered mysterious human in the room who was unable to explain how he got there.

Room 6 - This medium sized room contains a long table and damaged furniture. Beyond that, we were unable to do much exploration as the door was unbelievably noisy. In fear of attracting dungeon hazards, we moved on.

Room 7 - This small room appears to have been an office. Upon inspecting a discarded weapon, we were beset by three skeletons. After a ferocious battle, we returned them to death. On our initial inspection, we also uncovered a concelaed door.

Room 8 - This small room was concealed behind a secret door. It appears that whoever overran the rest of the hold never discovered this room. Thick layers of dust and cobwebs coated everything, including a chest! The chest contained funds and paraphanalia dedicated to Clangeddin Silverbeard

Room 9 - This large room contained a smashed stage. Hidden underneath a table was an interesting key and note. What could that key possibly fit?

Room 10 - This small room contained a stone chest with a substance smeared on the top of it. A dead rat with a varnish like substance on it was found behind the chest, possibly hinting at the substance on the chest.

Room 11 - In this room, we discovered a foul nest of orcs sullying the memory of Stonefast. With swift violence, we sent them off this mortal coil. One of the orcs had clearly stolen a fine greataxe of some age.

Room 12 - This room contained a sarcophagus of a great dwarven wanderer. So great, the sarcophagus hid stairs leading down to somewhere unknown. The northeast corner of the room contained a trapdoor which, through brave discovery, I discovered led to a watery cave containing horrific monsters!

Room 13 - An ossuary containing the preserved skulls of many noble dwarves. For some reason, there were even a few elf skulls in here, but they were destroyed, along with the skull of one Evard Orcgrinder. They appeared to have been destroyed due to frigid cold. Also, a rat with a magic ring!

Room 14 - A room that appeared to have been barricaded from the outside. Inside, we found a small tube of some unknown purpose. Outside, most of us also found an armoire on our feet.

Room 15 - The most amazing discovery to date! A fountain that produced healing beer! It must certainly be an artifact of the Ironfist Pariahs! My search is coming to an end! There also were, for some reason, signs of stomach distress in the room. No idea about that...[/sblock]
 


I sense some disagreement in the IC with regard to whether a character may move on a diagonal around a corner to skirt a foe. Great! Gives us a chance to examine a rule. For those interested, let's unpack the discussion here.

In the current encounter in the IC, we have a Giant Spider, size Large, that takes up a space 10' x 10'. Although I chose to represent the spider with a circle on the map (giving the illusion that half a square is available for movement), in the game, the spider occupies the entire 10' x 10' area (see 5e MM pp 6). There is therefore no "corner" diagonal through which a character might step. Neither is the spider two size categories larger than Fulgrim (5e permits characters other than Halflings--which use their own rule--to treat a foe's square as difficult terrain only when the foe is two sizes larger than the character). Upshot: absent a compelling narrative reason, there's no moving around the corner with the giant spider blocking the doorway.

I am genuinely curious what you are thinking, [MENTION=24609]Strahd_Von_Zarovich[/MENTION], re: your most recent comment in the IC about movement and diagonals. Let me know, preferably with a page cite so I can follow along.
 

Remove ads

Top