EzekielRaiden
Follower of the Way
There are now 14 pages to say - "you wrote 'boring' but you meant 'monotonous', i.e. simple in a bad way". And, "here, let me help..."
Well, uh..."monotonous" ("lacking in variety; tediously unwavering") is a synonym of "boring" (gerund of the verb "to bore," meaning "to weary by dullness, tedious repetition, unwelcome attentions, etc.")...
Have you ever played a tabletop war game?
'fraid not.
Your assignment is to play 3 different systems, pick 1 you like the best, then play against one of the players in your game. In that game, name the members of your warband/army, describe the stuff they do each round, narrate and react to the results. Then, bring that energy back to your D&D game.
If that doesn't work - play without HP.
If neither solves your combat woes, quit and spend that time reading instead.
So...my(?) assignment is now to play another three game systems (of a completely different type that I may not enjoy in the first place) long enough to form a meaningful opinion of each, convince one of my coplayers to also play one of those systems with me, apply a technique I'm already using to a whole army instead of a single character, and then re-apply that same technique back to D&D? I hope you'll understand that lots of people are going to consider this far too much effort just to improve one area of a particular game system. Particularly when, for some of us, we already have played other D&D games that had no such problems in this area.
Playing without HP is a DM choice, not a player choice--a bit hard for me to apply it to the game I'm playing in.