Rod Staffwand
aka Ermlaspur Flormbator
So what tactical choices are missing? What would you need to add to bring 5e up to snuff?
I'm not a huge fan of how 5e classes are put together, but it seems to me that they have access to just about everything in the 3X/Pathfinder line in some form or another. At the same time, there's less emphasis on one-trick pony martials and buffed-to-no-end casters. As for 4e, classes had lots of options, I found myself using the same attack power progression and tricks 90% of the time [best encounter --> second best encounter --> at-wills; insert daily(ies) as needed], there really wasn't much true choice. D&D combat (any edition) is basically a solved problem anyway, white board speaking. Buff Selves. Control Battlefield. Focus Fire. Rest. Repeat.
How would you unsimplify and unbore 5e combat to your taste?
I'm not a huge fan of how 5e classes are put together, but it seems to me that they have access to just about everything in the 3X/Pathfinder line in some form or another. At the same time, there's less emphasis on one-trick pony martials and buffed-to-no-end casters. As for 4e, classes had lots of options, I found myself using the same attack power progression and tricks 90% of the time [best encounter --> second best encounter --> at-wills; insert daily(ies) as needed], there really wasn't much true choice. D&D combat (any edition) is basically a solved problem anyway, white board speaking. Buff Selves. Control Battlefield. Focus Fire. Rest. Repeat.
How would you unsimplify and unbore 5e combat to your taste?