So, 6 year later, has this issue gotten better? Different? The same? Worse?
I've found a few things make a large difference.Some of the guys in my regular 5e group are becoming a bit bored with the simplicity of 5th edition combat. Not having played through 4th (oldschool returning 2e guy) I don't really have much of a point of reference.Do any other people in here share this problem, and have you any examples of house rules or other methods you use to spice up combats which might otherwise me a bit ploddy?
For me that's probably the core fault in 5e combat. Whack-a-mole healing. In my campaign I'm using "grievous" weapons that prevent healing for a round, and inflict lingering injuries on crits. I'm also considering making healing word unavailable.Another major factor in 5e combats being stale to me anyway is there is 0risk of death outside blatant stupid actions add in some permanent injury rules this works 2ways it helps pcs want to pick fights so combat happens less often so seems just that lil bit fresher.
Never experienced whack a mole. But making healing word depending on hit dice could help.For me that's probably the core fault in 5e combat. Whack-a-mole healing. In my campaign I'm using "grievous" weapons that prevent healing for a round, and inflict lingering injuries on crits. I'm also considering making healing word unavailable.
For me that's probably the core fault in 5e combat. Whack-a-mole healing. In my campaign I'm using "grievous" weapons that prevent healing for a round, and inflict lingering injuries on crits. I'm also considering making healing word unavailable.
For me that's probably the core fault in 5e combat. Whack-a-mole healing. In my campaign I'm using "grievous" weapons that prevent healing for a round, and inflict lingering injuries on crits. I'm also considering making healing word unavailable.
Due to recent internet discussions and the transitive property, we can now confirm that D&D is either 90% or 50% simple/boring, depending on who you ask.So, 6 year later, has this issue gotten better? Different? The same? Worse?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.