Another nod for Critical Role.
They have the advantage that all nine of them are voice-over actors so they have performance skill, which makes the roleplaying much more compelling than other vidcasts. They also really get on well together and constantly come up with interesting ideas bouncing off each other. The DM, Matthew Mercer, is also fantastic at setting a scene and making all the NPCs original and interesting.
The only downside is that it's 8 players at the table, which means the combats are much longer and can get more tedious over time. The speed also suffers a bit from the players not having really absorbed all their abilities yet (they made the switch from PF to 5E when they "came to TV" as it were), plus having character sheets where all their stuff is all over the place. So there's a lot more time spent "finding stuff" than there really should be for a more involved production.
Overall, it's one of the few D&D podcast games I can stand to watch (A.I. of course being the other). I can't get into the official WotC games because the players all tend to be so milquetoast as performers, and the Nerd Pokers I've listened to are much more of the "making jokes and fooling around rather than playing" variety, which does nothing for me.
All in all, a thumbs up for Critical Role from me.