clutchbone
First Post
Do you think there is any other way to fairly express the pack mentality of the Gnoll? It feels core, but if it's too strong I don't mind cutting it. I want a fair race, one that's equal to other options, not an OP race that overshadows.
I notice you mention I should go with strength. Should I go with +2 Str, +1 Con? I like the idea of +2 Str, +1 Cha because only 1 other race has that, and they're pretty scary.
Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
Age. Gnolls reach adulthood as soon as they are spawned from bloated Hyenas that have feasted on blood from the slaughter and live up to 50 years, but rarely do so from their constant marauding.
Alignment. Gnolls are driven by an insatiable demonic hunger and blood-lust that instinctively drives them to slaughter and destroy which makes them both Chaotic unbound to laws and evil as they are corrupted with demonic blood and blessing. However if a Gnoll were to be cleansed of its demonic corruption and severed from its demonic lord it may become a rational sentient being capable of choosing to be good or at least neutral.
Size. Gnolls are between 7 feet tall and 7 foot six inches tall. They weigh between 280 and 320 lbs. Your size is medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ferocious Hunters. You have proficiency in the Intimidate and Perception skills.
Resourceful Scavengers. You have proficiency with the longbow, the shortbow and the heavy crossbow.
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Languages. You can speak, read, and write Gnoll and Common.
I'd change Charisma. I get that you feel strongly about intimidation, but that's just 1/4 of Cha skills and I don't see Gnolls as being naturally good at persuasion, deception, or performance. Charisma, as per the phb, "includes such factors as confidence and eloquence, and it can represent a charming or commanding personality". Intimidation proficiency would be good enough... unless you are trying to promote Gnoll valor bards & paladins?
I'd also change Perception with Survival, as that's what you track prey with, but either is fine.
"Resourceful Scavengers" doesn't relate much to bows, like you don't need to shoot at carrion. Maybe something like "Vicious Harrier" or simple "Gnoll Weapon Training", a la Elves?