The Academy/School of Combat
Late Fall/Morning
Round 0
Asherah worked hard to learn to use both of her weapons together. The flail proved difficult with the longer spear, but she eventually got halfway decent at it that her trainor wasn’t cursing her every swing.
“Thank you for your patience, Master,” Asherah told him, giving him a bow.
Then Asherah went to the Arcane School. She still had to awaken this power they said she had. When instructed, she grabbed onto the rod. She grunted as the power surged into her, making her fur stand on end. She felt something snap inside and tried to keep holding on, but couldn’t.
Stepping up again, she gripped it once more.
Con 1: Pass (+2 Luck)
Luck 1: Pass
Con 2: Fail
Wis 1: Fail (lose hp and let go)
Con 3: Fail
Wis 2: Pass (maintain hold, lingering injury, +2 Luck)
Luck 2: Pass? (3+2=5?)(+4 Luck)
Con 4: Fail
Wis 2: Pass (maintain hold, second lingering injury, +4 Luck)
Luck 3: Pass
And that should get it? I think I did it right.
Constitution Checks: 1D20+1 = [16]+1 = 17
1D20+1 = [3]+1 = 4
1D20+1 = [2]+1 = 3
Luck: 1D20 = [19] = 19
1D20 = [3] = 3
1D20 = [19] = 19
Wisdom save: 1D20+1 = [9]+1 = 10
1D20+1 = [13]+1 = 14
1D20+1 = [19]+1 = 20
Constitution Checks: 1D20+1 = [7]+1 = 8
1D20+1 = [15]+1 = 16
1D20+1 = [20]+1 = 21
[sblock=Actions]
Action:
Free object interaction:
Move:
Concentration:
[/sblock]
[sblock=Ministats]
HP: 5/6
AC: 12
Unarmed: +1 1 B
Claws: +1 1d4 S
Flametongue Spear: +1 1d6/d8/P+1d6 fire 20/60
Coldtongue Flail: +1 1d8/B+1d6 cold
[/sblock]
[sblock=School results]
Combat 19
Arcane 6 (18)
Divine 14
Skill 11
Nature 7 (fail)
Immortal 2 (fail)
[/sblock]