Behir by Aazure-Dragon
Behir Stormbringer | Challenge 11 |
Huge elite monstrosity, typically neutral evil | 14,400 elite XP |
Armor Class 20 (natural armor)
Hit Points 240 (28d12 + 112; bloodied 120)
Speed 50 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
23 (+6) | 16 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Savings Throws Dex +7, Wis +6, Cha +5
Skills Athletics +10, Perception +6, Stealth +7
Damage Immunities lightning
Senses darkvision 90 ft., passive perception 16
Languages Draconic, Giant
Proficiency Bonus +4;
Maneuver DC 18
Lightning Recharge (Elite Trait, 1/Rest). When the behir is first bloodied, all conditions and effects it is suffering end for it, its elite traits activate, all of its abilities recharge, and it immediately uses its Lightning Leap elite action. Additionally, on its initiative count +10, or in place of an Action on its turn, the behir can use an elite action.
Limited Magic Resistance. If the behir is the target of or in the area of effect of a spell or magical effect that is 3rd level or lower, the behir has advantage on its saving throws and any creature that makes a spell attack against it has disadvantage on the attack roll.
Relentless. The behir has advantage on saving throws against effects that inflict the paralyzed, restrained, or stunned condition.
ACTIONS
Multiattack. The behir makes two claw attacks or one constrict attack and one bite attack.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 22 (3d10 + 6) magical piercing damage plus 7 (2d6) lightning damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 16 (3d6 + 6) magical slashing damage.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.
Hit: 19 (3d8 + 6) bludgeoning plus 15 (2d8 + 6) slashing damage and the target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends. The behir can have one Large or two Medium or smaller creatures grappled.
Lightning Breath (Recharge 5-6). The behir exhales a line of lightning that is 90 feet long and 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Swallow: The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.
If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer Restrained by it and can escape from the corpse by using 15 ft. of Movement, exiting prone.
Innate Spellcasting. The behir’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components:
At-will:
feather fall
1/day each:
call lightning, fly
ELITE ACTIONS
Lightning Leap (Recharge 6). The behir teleports to an unoccupied space it can see within 180 feet of it, creating a thunderous boom on its departure and arrival. Each creature within 15 feet of its departure and arrival locations must make DC 16 Dexterity and Constitution saving throw. On a failed Dexterity saving throw the target takes 5 (1d10) lightning damage. On a failed Constitution saving throw the target takes 5 (1d10) thunder damage. On a successful save, the target takes half the lightning or thunder damage.
Rend. The behir makes a claw attacks against a creature it has grappled.
Shocking Grasp. Electricity crackles over the behir's scaly hide. Until the end of the behir's next turn, when it hits a creature with a melee attack it inflicts an additional 7 (2d6) lightning damage.