One thing I hope 5E/D&DN has to do is not hammer down races, classes, cultures, places, monsters and items down too hard into predefined spots.
It must allow and aid DMs and players to change the D&D world to make it their own.
It must not simply say "Yeah, you can do whatever you want." and walk away.It must contain the tools to do thing and actively support those who do.
Rules to changing races from one culture to another. The effects of adding this module or that house rule or shifting the restriction of this class or that theme. Guidelines to snatching monster and making them player characters. The effects of making major changes to the campaign world (how to and what happens if you make a low magic/no magic/arctic/jungle/desert/multiplanar/gritty/superhero/paragon/epic game).
Hand over the screwdrivers and instructions from those who want the unscrew stuff.
It must allow and aid DMs and players to change the D&D world to make it their own.
It must not simply say "Yeah, you can do whatever you want." and walk away.It must contain the tools to do thing and actively support those who do.
Rules to changing races from one culture to another. The effects of adding this module or that house rule or shifting the restriction of this class or that theme. Guidelines to snatching monster and making them player characters. The effects of making major changes to the campaign world (how to and what happens if you make a low magic/no magic/arctic/jungle/desert/multiplanar/gritty/superhero/paragon/epic game).
Hand over the screwdrivers and instructions from those who want the unscrew stuff.