Valeria
Human(Variant) Bard
Criminal CG
XP: 0 / 300[table=width:400][tr][td]
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 14 (+2)[/td][td]
Intelligence 10 (+0)
Wisdom 8 (-1)
Charisma 16 (+3)[/td][/tr][/table]
A reformed thief turned teller of tales and righter of wrongs, Valeria is a multitalented person with the gift of gab.
[sblock=Appearance, Personality and Backstory]
Age 19
Gender Female
Height 5'9""
Weight 165 lb.
Hair Black
Skin Fair
Eyes Grey
DescriptionA raven-haired beauty, Valeria tries to dress in outfits that combine fashion with utility.
TraitsValeria moves with a swan's grace and talks with a tongue of silver.
Valeria is fussy about her own comforts and appearance.
IdealPeople should be free to live their lives to the fullest!
BondValeria owes Veit her life, and would do anything he asked of her. She also has a price on her head in solace after running out on their theives' guild before a major heist
FlawValeria is addicted to gambling, she knows it is a problem but still can't stop herself
BackstoryBorn to a poor peasant family, Valeria was raised on a farm. Her parents were killed during a terrible snowstorm that wiped out her family.
Making her way to Solace, she could not find work and was taken in by Fitz, a common thief and brigand who thought she might have some talent. She proved to be quite succesful and was poised for a fine career in crime.
One night, her life changed. A gruff dwarven bounty hunter tracked her down while she was about to play her part in a major heist. The plot foiled, she was surprised when the dwarf let her go, but there was no profit in it in taking her in, and her pleas softened his heart. He allowed her to go free if she swore an oath to stay on the right side of the law.
She traveled around, first attaching herself to a performing troupe, who let her in on the secrets of being a bard, then on her own. Her niche was sword and dagger tricks and heroic poetry. Veit kept in touch with her, to make sure she kept her oath.
[/sblock][sblock=Skills & Proficiencies]
Proficiency Bonus: +2
Skills
- Acrobatics +5
- Animal Handling -1
- Arcana +0
- Athletics +0
- Deception +5
- History +0
- Insight -1
- Intimidation +3
- Investigation +0
- Medicine -1
- Nature +0
- Perception -1
- Performance +5
- Persuasion +5
- Religion +0
- Sleight of Hand +5
- Stealth +5
- Survival -1
Proficiencies
Armor Light Armor
Weapons Simple Weapons, Hand Crossbows, Rapiers, Longswords, Shortswords
Tools Dice, Thieves' Tools, Lute, Flute, Drum
Languages Common, Dwarven[/sblock][sblock=Combat]
AC 15
Initiative +3
Speed 30 ft
Passive Perception +9
HP 10
Hit Dice 1/1
1d6+2
Saving Throws
- Strength +0
- Dexterity +5
- Constitution +2
- Intelligence +0
- Wisdom -1
- Charisma +5
Attacks
- Rapier Melee +5 / 1d8+3 piercing finesse
- Dagger Melee/Ranged +5 / 1d4+3 piercing [20 / 60] light, finesse, thrown
- Dagger(Off-hand) Melee/Ranged +5 / 1d4 piercing [20 / 60] light, finesse, thrown
Cantrips
- Vicious Mockery Ranged +5 / 1d4 DC Wis DC 13 psychic [60] disadvantage on the next attack roll
[/sblock][sblock=Features]
Background: Criminal(Criminal Contact)
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Feats
Dual Wielder
- +1 bonus to AC while you are wielding a separate melee weapon in each hand
- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
- You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
Bard Features
Bardic Inspiration
Use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
- Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.
- Cha Mod [3] times per LR
Human Features
Bonus Feat
Bonus Skill
[/sblock][sblock=Spellcasting]
Bard Spells
- Spell Attack Bonus: +5
- Spell Save DC: 13
Bard Cantrips
Light, Vicious Mockery
Bard Spells Known: 4
Healing Word, Faerie Fire, Tasha's Hideous Laughter, Unseen Servant
[/sblock][sblock=Money and Equipment]
Money0 pp, 3 gp, 0 ep, 3 sp, 0 cp
Carried
- Leather Armor
- Rapier
- Dagger(2)
- Thieves' Tools
- Backpack
- Bedroll
- Rations (5 days)
- Waterskin
- Costume (2)
- Traveler's Clothes
[/sblock][sblock=Notes][/sblock]