gweinel
Explorer
Although the 5e skill systems has certain merits our 3.x gaming group wants more diversity. So, i tried and created a ranked skill system under 5e context. I know that at dmg will be a ranked skill system but until then we will use a homebrew rank skill system.
At 1st lvl.
- You can put ranks in any skill or tool.
- If you take a skill that is not on your class (or other specified origin like the background, class or feat), it uses half the proficiency bonus (rounded down).
- You cannot put more ranks in a skill or tool than your proficiency bonus.
- At 1st lvl you have ranks equal twice the number of your class skills and tools that you have to choose in PH. (Example #1: Barbarian in PH have to choose 2 skills from his 6 class skills. His ranks at 1st lvl is 4. Example #2: Rogue in PH have to choose 4 skills from his 11 class skills and 1 tool. His ranks at 1st lvl is 10). The human gets 2 extra ranks.
- Race features that grants you at 1st lvl proficiency with a skill (like the elven keen senses) grants you +2 with that skill.
- Background skill proficiencies remain as it is (they get the +2 proficiency bonus).
Beyond 1st lvl.
- You can put ranks in your skills or tools every time your proficiency bonus increases.
- You can put ranks in any skill or tool you have already put rank at 1st lvl, however the skills that don’t belong to your class list, background, race or feat cost double.
- The number of the ranks that you put is equal to the number of skills and tools that you have to choose at 1st lvl, plus the number of the race skills, plus the number of background skills and tools, plus the number of the feat skills.
Example: An elf rogue with the criminal background and skilled feat gets 5 ranks from his class (4 skills + 1 tool), plus 4 ranks from background (2 skills + 2 tools) plus 1 rank from his race (1 rank from the bonus perception prof.) plus 3 ranks (from the skilled feat) to a total sum of 13 ranks.
- The characters can't have more ranks than the proficiency bonus in any skill or tool.
Any comment would be really welcomed.
At 1st lvl.
- You can put ranks in any skill or tool.
- If you take a skill that is not on your class (or other specified origin like the background, class or feat), it uses half the proficiency bonus (rounded down).
- You cannot put more ranks in a skill or tool than your proficiency bonus.
- At 1st lvl you have ranks equal twice the number of your class skills and tools that you have to choose in PH. (Example #1: Barbarian in PH have to choose 2 skills from his 6 class skills. His ranks at 1st lvl is 4. Example #2: Rogue in PH have to choose 4 skills from his 11 class skills and 1 tool. His ranks at 1st lvl is 10). The human gets 2 extra ranks.
- Race features that grants you at 1st lvl proficiency with a skill (like the elven keen senses) grants you +2 with that skill.
- Background skill proficiencies remain as it is (they get the +2 proficiency bonus).
Beyond 1st lvl.
- You can put ranks in your skills or tools every time your proficiency bonus increases.
- You can put ranks in any skill or tool you have already put rank at 1st lvl, however the skills that don’t belong to your class list, background, race or feat cost double.
- The number of the ranks that you put is equal to the number of skills and tools that you have to choose at 1st lvl, plus the number of the race skills, plus the number of background skills and tools, plus the number of the feat skills.
Example: An elf rogue with the criminal background and skilled feat gets 5 ranks from his class (4 skills + 1 tool), plus 4 ranks from background (2 skills + 2 tools) plus 1 rank from his race (1 rank from the bonus perception prof.) plus 3 ranks (from the skilled feat) to a total sum of 13 ranks.
- The characters can't have more ranks than the proficiency bonus in any skill or tool.
Any comment would be really welcomed.
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