Erik Westmarch
First Post
I'm not a fan of skill systems in my D&D. They're just not well suited to the class-based advancement system that the system is built around and assumes. But 5E has Skills, and the Rogue really needs them, so this is my solution
- You have the Skills your class and background says you have, but they are not associated with any particular stat.
- Any time you want to do something that isn't an attack, a stat check is called for. Dex, Int, whatever. If the PC and I agree that one of their Skills is relevant to the check, the Proficiency bonus is added.
I think this is the right way to look at it, because it encourages everyone to "try anything, make a stat check", and if they can add the Prof bonus on top that's just a bonus, not a gatekeeping requirement.
Tools proficiencies I handle differently. They're more binary. If you don't have the Brewing Prof, then there's no hope of brewing up a good beer. If you have it, you can brew up a basic beer without any checks. You just know how. I might call for a stat check if you're trying to brew a prize-winning variety.
- You have the Skills your class and background says you have, but they are not associated with any particular stat.
- Any time you want to do something that isn't an attack, a stat check is called for. Dex, Int, whatever. If the PC and I agree that one of their Skills is relevant to the check, the Proficiency bonus is added.
I think this is the right way to look at it, because it encourages everyone to "try anything, make a stat check", and if they can add the Prof bonus on top that's just a bonus, not a gatekeeping requirement.
Tools proficiencies I handle differently. They're more binary. If you don't have the Brewing Prof, then there's no hope of brewing up a good beer. If you have it, you can brew up a basic beer without any checks. You just know how. I might call for a stat check if you're trying to brew a prize-winning variety.