mrchriswarren
First Post
Hey all,
I'm a fairly new DM, ran some 4e and just started running 5e. I have a player that is interested in a Sorcerer, but was looking for an origin that was close to the Swordmage.
I attempted to persuade them to investigate an Eldritch Knight, which seems quite close to this, however they wanted to see if we could build an origin that might allow this sort of thing.
I have thrown together an origin, called SpellBlade. I was hoping all of you might be able to give it a read through and see if it seems decent, ie overpowered, underpowered, balanced, or just plain rubbish.
I'd appreciate any feedback all!
---
Spellblade
Your innate magic comes from the magic harnessed and reaped from powerful artifacts as old as time itself. Perhaps you yourself channeled this energy, or an ancestor harvested this power and passed the secrets to you through generations of powerful spellcasters, channeling this mysterious chaotic magic through a favored weapon, thus infusing it with said power. Those of the Spellblade origin are most commonly associated with services to merciless Sorcerer kings, whom seek these rare individuals and coerce them in to services to their nefarious ends, though there are those that learn of their power at an early age and escape their homelands to seek a life free from the chains of a cruel master, or Spellblades whom break free of their enslavement and seek their fortune in the great wide world. Whatever the circumstance, the magic of a Spellblade is a force to be reckoned with.
----
Battle Sorcerer
As a Spellblade Sorcerer, you are on the path to mastering not only the art of magic, but the art of warfare as well. As such, at 1st level you become proficient in one additional one handed bladed weapon, as well as light armor.
In addition, the magic drawn from the ancient artifacts that have imbued you with their strange power have granted you a heartiness that spellcasters do not normally enjoy. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Favored Weapon Bond
At 1st level, you can create a bond with a one handed bladed weapon of your choice by concentrating for 1 hour per weapon. This feature cannot be used again until after a long rest and remains on the same weapon unless the bond is broken either by your choice or through bonding with a different weapon. The created bond must be with a one handed weapon. The bond made with the weapon allows you to do the following things:
- The bond turns the favored weapon in to the sorcerer's arcane focus while it is bonded.
- The bond allows the sorcerer to throw the favored weapon and recall it within the same turn as a bonus action. The distance thrown is equal to 10 feet plus 5 feet per sorcerer level or the weapon's ranged attack parameters, whichever is greater. Damage for this attack is per the weapons ranged damage limits.
- The bond allows the caster to know where the weapon is at all times while bonded within 10 miles of the sorcerer's current location.
- The bond allows the sorcerer to recall the blade to him or herself through magical concentration. This requires 10 minutes of uninterrupted meditation (concentration casting rules apply). The weapon will magically animate and attempt to rejoin it's sorcerer master. The weapon cannot pass through or destroy solid objects that a weapon of it's type can not normally pass or destroy, the weapon can be intercepted by a party looking to do so, the weapon cannot attack any creature whilst attempting to rejoin it's master.
---
Sorcerous Flurry
Starting at 6th level, when you cast a spell that targets one creature, you can add your Dexterity modifier to one damage roll of that spell if using your favored weapon to cast the spell.
At the same time, you may spend 1 Sorecery Point to teleport within your movement speed if you have not already moved this turn. This movement action can only be utilized once per short rest.
---
Blade Storm
At 14th level, you gain the ability to surround yourself with echoes of your favored weapon, providing a barrier that grants you 3/4 cover to melee weapon attacks, total cover to ranged weapon attacks and resistance to all area of effect spells or attacks. This barrier can be activated as a bonus action on your turn and is only dismissed when Concentration (per concentration rules) is broken or if dismissed voluntarily as a bonus action and can only be used once per short rest.
Any creature within 5 feet of you must make a Dexterity saving throw at the start of their turn or take slashing damage equal to your Charisma modifier.
You cannot activate this power if you are not wielding your favored weapon.
---
Blade of Legend
Beginning at 18th level, you can channel the might of weapons of legend in to your favored weapon, granting this weapon unprecedented power.
As a bonus action on your turn, you can spend 3 sorcery points to transform your favored weapon's damage type to one of your choosing for 1 minute. At the same time, you may spend an additional 2 sorcery points to make target creature vulnerable to the chosen damage type.
In addition, if you cast a spell of the chosen damage type during this timespan using the favored weapon as your arcane focus, you gain Advantage on that attack roll.
I'm a fairly new DM, ran some 4e and just started running 5e. I have a player that is interested in a Sorcerer, but was looking for an origin that was close to the Swordmage.
I attempted to persuade them to investigate an Eldritch Knight, which seems quite close to this, however they wanted to see if we could build an origin that might allow this sort of thing.
I have thrown together an origin, called SpellBlade. I was hoping all of you might be able to give it a read through and see if it seems decent, ie overpowered, underpowered, balanced, or just plain rubbish.
I'd appreciate any feedback all!
---
Spellblade
Your innate magic comes from the magic harnessed and reaped from powerful artifacts as old as time itself. Perhaps you yourself channeled this energy, or an ancestor harvested this power and passed the secrets to you through generations of powerful spellcasters, channeling this mysterious chaotic magic through a favored weapon, thus infusing it with said power. Those of the Spellblade origin are most commonly associated with services to merciless Sorcerer kings, whom seek these rare individuals and coerce them in to services to their nefarious ends, though there are those that learn of their power at an early age and escape their homelands to seek a life free from the chains of a cruel master, or Spellblades whom break free of their enslavement and seek their fortune in the great wide world. Whatever the circumstance, the magic of a Spellblade is a force to be reckoned with.
----
Battle Sorcerer
As a Spellblade Sorcerer, you are on the path to mastering not only the art of magic, but the art of warfare as well. As such, at 1st level you become proficient in one additional one handed bladed weapon, as well as light armor.
In addition, the magic drawn from the ancient artifacts that have imbued you with their strange power have granted you a heartiness that spellcasters do not normally enjoy. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Favored Weapon Bond
At 1st level, you can create a bond with a one handed bladed weapon of your choice by concentrating for 1 hour per weapon. This feature cannot be used again until after a long rest and remains on the same weapon unless the bond is broken either by your choice or through bonding with a different weapon. The created bond must be with a one handed weapon. The bond made with the weapon allows you to do the following things:
- The bond turns the favored weapon in to the sorcerer's arcane focus while it is bonded.
- The bond allows the sorcerer to throw the favored weapon and recall it within the same turn as a bonus action. The distance thrown is equal to 10 feet plus 5 feet per sorcerer level or the weapon's ranged attack parameters, whichever is greater. Damage for this attack is per the weapons ranged damage limits.
- The bond allows the caster to know where the weapon is at all times while bonded within 10 miles of the sorcerer's current location.
- The bond allows the sorcerer to recall the blade to him or herself through magical concentration. This requires 10 minutes of uninterrupted meditation (concentration casting rules apply). The weapon will magically animate and attempt to rejoin it's sorcerer master. The weapon cannot pass through or destroy solid objects that a weapon of it's type can not normally pass or destroy, the weapon can be intercepted by a party looking to do so, the weapon cannot attack any creature whilst attempting to rejoin it's master.
---
Sorcerous Flurry
Starting at 6th level, when you cast a spell that targets one creature, you can add your Dexterity modifier to one damage roll of that spell if using your favored weapon to cast the spell.
At the same time, you may spend 1 Sorecery Point to teleport within your movement speed if you have not already moved this turn. This movement action can only be utilized once per short rest.
---
Blade Storm
At 14th level, you gain the ability to surround yourself with echoes of your favored weapon, providing a barrier that grants you 3/4 cover to melee weapon attacks, total cover to ranged weapon attacks and resistance to all area of effect spells or attacks. This barrier can be activated as a bonus action on your turn and is only dismissed when Concentration (per concentration rules) is broken or if dismissed voluntarily as a bonus action and can only be used once per short rest.
Any creature within 5 feet of you must make a Dexterity saving throw at the start of their turn or take slashing damage equal to your Charisma modifier.
You cannot activate this power if you are not wielding your favored weapon.
---
Blade of Legend
Beginning at 18th level, you can channel the might of weapons of legend in to your favored weapon, granting this weapon unprecedented power.
As a bonus action on your turn, you can spend 3 sorcery points to transform your favored weapon's damage type to one of your choosing for 1 minute. At the same time, you may spend an additional 2 sorcery points to make target creature vulnerable to the chosen damage type.
In addition, if you cast a spell of the chosen damage type during this timespan using the favored weapon as your arcane focus, you gain Advantage on that attack roll.