fireinthedust said:
Here's a rough start for Hawken. I'm going with Hermit in that he was trained by mendicant Jesuits in the Carribean, to be a healer (like in the movie Missionary, iirc, with Jeremy Irons; not an Acolyte, was considering Noble, or Sage, or Artisan, or even Folk Hero, but really none of the backgrounds quite fit).
The stat generator I used didn't include my homebrew Mer race (obviously) so I started with the alternate human. Haven't added the feat in there, and not sure I added enough proficiencies. I'm not sure Mer quite works now, but we'll see.
Really interesting having him be a Jesuit turned warlock! Good start!
A couple things:
Your character sheet is just murder to read on my iPad
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
For example, your Name/Race/Class/Background/Alignment just have placeholders in them. After reading your stats I was able to figure out that he's a Monk 1/Warlock (Great Old One) 3...but that stuff should be there right at the top of the sheet, I shouldn't have to dig for it.
I noticed you have Longsword (Kitana??) listed as a Monk Weapon, and also his fists listed as a Pact Weapon. I have some issues with this. First, there is no way Longsword is a Monk Weapon (PHB clearly states those are shortswords and any simple melee weapon that's not 2-handed or heavy), and moreover Katana is anachronistic to the setting. Second, I am inclined to allow fists as a pact weapon, though the fact that your pact weapon disappears if you use an action to use the feature (Pact of the Blade) means that in the same turn you can't use *both* a sword and a fist as your pact weapon. It's an either/or proposition from my understanding of the rules.
Have you given any thought to Hawken's Fortunes or Bond yet?
I actually have Notoriety down to look into. What does fame do? I'm not familiar with it. She would definitely qualify for that.
Fame does a couple things:
1. When you spend Inspiration to Roll the Bones, and your result would give you advantage on a check you may instead add your Fame to the check.
2. Your base Sway checks (particularly important for a Captain) = Charisma modifier + 1/2 Fame score (round down). Sway checks are used to get the crew to do things, not do other things, keep them from breaking morale, and when your leadership is challenged.
3. Fame broadly serves as a measure of how well known your character is, which is more of a story thing. Getting 5 Fame, 10 Fame, 15 Fame, and 20 Fame are significant milestones with story stuff attached to them.
At Fame (5) tales of your character are circulated in ports, though details vary wildly.
At Fame (10) your character's name is well known, stories about him or her are (mostly) accurate, and if loyal to a certain country he or she is well-regarded in such ports. Enemies may circulate picures of your character.
At Fame (15) your character is known throughout the Caribbean, stories of him or her take on the tenor of legend and his/her name is whispered in fear or awe, and if loyal to one nation regarded as a national hero. However, rival nations will no longer honor the character's Letter of Marque if he or she is captured, and he or she will be tried as a pirate.
At Fame (20) your character has made a "great noise in the world", making his or her name recognized in the colonies and Europe if not beyond, stories transform into myth and endure long after your character is gone, and if loyal to one nation he or she is given great accolades (e.g. gold to retire or an offer as a high-ranking officer). Without a disguise, your character is recognized on sight and enemies go to extreme lengths to destroy him or her.
I'll update the first post "House Rules" to reflect this.