Quickleaf
Legend
Haha, fair enough, it has been a while!
Here's a 60-second recap for you guys [MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6787234]peterka99[/MENTION] [MENTION=48394]pathfinderq1[/MENTION]
You are in Nassau and want to hunt a treasure ship called La Gloriosa.
To accomplish this, you'll need...
So far, a few things of note have happened...
Is that a good enough recap for everyone?

Here's a 60-second recap for you guys [MENTION=8058]Queenie[/MENTION] [MENTION=2820]Fenris[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=20005]Matthan[/MENTION] [MENTION=6787234]peterka99[/MENTION] [MENTION=48394]pathfinderq1[/MENTION]
You are in Nassau and want to hunt a treasure ship called La Gloriosa.
To accomplish this, you'll need...
- A Ship. You've identified a beached haunted schooner called The Coral Curse as having potential. You haven't yet spoken with the owner "Blackbeard", you haven't yet removed the djab (dark spirit) Yellow Jack haunting it, and of course you haven't yet repaired it. All you did was take a cursory look and Old Zef [MENTION=2820]Fenris[/MENTION]) saw that it was mostly still seaworthy and if properly fixed up could make a fine ship.
- Crew. 50 men should suffice, of which you've already secured 13 Dutch dwarven deserters and 9 Courlandian mercenary pirates (a total of 22 men so far).
- Armaments/Provisions. Badouin, the designated purser for the ship assigned by Monsieur du Tourbillon, estimated 1,500 gp would be needed to outfit the ship and crew for a 1-month voyage. His estimates seemed reasonable, though you could shave off a bit in terms of armaments if necessary.
So far, a few things of note have happened...
- Some of the party were ambushed by tattooed pirates lead by a lycanthropic seawolf named D'avard, who allegedly serves Francois L'Ollonais, a dread pirate and scourge of the Spanish presumed long since dead. D'avard is in the custody of the mage du Tourbillon who's financing your treasure hunt (until you decide otherwise).
- Some of the party had brief run-ins with a rival privateer captain Read Wallace of the Winchelsea, who is also gearing up to go after the treasure of La Gloriosa. He has a reputation as a ruthless and efficient captain, and his ship is further along than yours.
Yes the cannons are available. We'll say they're waiting for you to pick up at your leisure at Komodo Roy's (the smuggler in the sea caves). The smuggler has a "docile" ogre named Longshanks who can help with cannon-hauling.Queenie said:Okay, in all seriousness, @Quickleaf I don't know about anyone else, but I really don't recall how things ended up with a couple of people leaving. Should we figure on those cannons being available or are they gone with our comrades?
That's pretty close. So, a brief history of The Coral Curse (which you guys have learned at this point) is that it was owned by Blackbeard who lent it out to the old Dutch dwarven pirate captain Piet Hien Van Djik. During his pirating, Piet Hien ran afoul of French naval captain Jacques Cassard, and in the midst of their fighting a diseased slave ship was hit with flaming shot. Somehow, the yellow fever afflicting the slaves ended up afflicting The Coral Curse. In short time, it became a plague ship. Only after most of the crew died horribly were they allowed to lay anchor in Nassau. However, things were so bad, the ship was beached during the landing. Only Piet Hien and a handful of dwarves survived but they scarcely spoke of what happened aboard The Coral Curse. Now, a djab (dark spirit) called Yellow Jack / Xekik that embodies yellow fever haunts the ship at night.The ship is Blackbeard's but I was under the impression that it was abandoned because of the spirit. Is that correct?
Is that a good enough recap for everyone?

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