[5e] Spell & Crossbones

Yyeessss..... so yes. In general, yes.

However, I won't do that here. It's too much work I think in PBP and not fair to the GM or to the other players.

I am in a game that is starting back up where we have character sheets posted, and at the beginning we send the GM 100 d20 rolls. Then we just write a story. He uses the rolls when he feels a roll is appropriate. So I say "Queenie takes her time, carefully aiming her gun at the Man in Black, before taking a shot." It's a Wild West game - well, it's now morphed into Steampunky League of Extraordinary Gentleman type of game if anyone is interested - anyway, the GM will then answer what happened - "Queenie's shot is true, right to the temple and he falls down dead." Yay! That was probably a nat 20 lol. But what do I know? Or care? It was awesome because I didn't know what was going to happen!

It's soooo much better than rolling. Seriously. It's fun to write, it's more magical, it's just... better. For me! We've definitely had people hate it because they can't give up that Min-Max numbers have-to-know-everything mentality.

Not everyone is you QL. Your writing as a GM is superb and makes the game super fun but not everyone writes like you do. :)

Thanks for the compliment. :o

If you'd like to do a 100 d20 rolls in advance and, say, use average damage on your attacks & have me rejigger your saving throws to be passive defense scores I roll against, I think I can figure that out pretty easily.

Not that that helps with character complexity, but if it helps you feel more immersed / play the game when you're on the go, we can do it!

Changing the topic - so the treasure, if we ever get there, is at the bottom of the ocean. How does one normally get treasure that is at the bottom of the ocean? Seems like something we would know...

Diving bell.
Magic.
Seducing mermaids/mermen. ;)
 

log in or register to remove this ad

Magic is the easiest way in D&D. Kind of regretting my choice to multiclass Nia right now. It made sense for the character concept, but it kind of hoses her spellcasting. :(
 


Magic is the easiest way in D&D. Kind of regretting my choice to multiclass Nia right now. It made sense for the character concept, but it kind of hoses her spellcasting. :(

I think Nia's *awesome* and you've been playing her fantastically. No one is dead-dead yet so yay all of us! ;)

Where there's a will... there's someone with a way that can be encouraged to share it.

Gently nudged with a cutlass to the throat, eh? :D


Well, we've got to start thinking on it, if we ever set out on this adventure we'll need to know what we are doing *before* we leave.
 

I have been absolutely regretting us running out of those caves without finishing even the room we were in since we left...

I'm not sure WHY we did that, though I think in my own case, I'm so anxious to get on the ship - or at least get moving more forward in the plot - that I just didn't think to do more that moment but damn. I mean, we started November of 2014 and we're still not even close to leaving this damn island.

Every post QL makes is making me regret not finishing up more and more and making me feel like we're going to have to go back.

I can't be the only one who feels this way? :erm:
 

There may have been more to the cave, but the treasure was the important bit. We'll most likely need to return for those guns though, right? So, we just need to make sure that we don't share the location. Let's get our ship, kill a djab, and get her seaworthy.

I do have one quest from the job board that I would like to tackle before we leave, but we need to be ready to leave right after.
 

I don't feel like we got all the treasure, is what I'm saying. Quickleaf seems to be hinting at that too ;)


Ah, remind me which guns you're speaking of? :blush:

Which quest are you looking at? We actually will need to complete a few of them to get a bunch more crew... well, maybe not necessarily off the board but off of QL's quest list at the beginning of this thread (or in our group, I don't recall which, but it's there). AKA, we need more crew ASAP to fix up and run the ship. Once we have acquired said ship.
 

I believe the treasure chest was in a cavern with several rusty cannons (four demi-culverns and a swivel gun). I also think there was another path that we didn't fully explore if I recall.

We'll probably have to do several of the tasks to get a crew. The one that I'm saving for last involves finding some runaway slaves. I fully intend to do that. Probably offer them a spot on the crew, but before we leave, I will be wanting to pay a visit to their 'owner' to make sure they know that those slaves are free men and understand the errors of their ways. I'm not expecting them to survive their education, thus the need to be ready to leave.
 

About that book, Blaise can't read it (he speaks/reads French so he might be able to puzzle out a few words), but any book worth being in a treasure chest deserves some attention. [MENTION=48394]pathfinderq1[/MENTION] Flynn has Latin if he wants to look over the book.
 

I have been absolutely regretting us running out of those caves without finishing even the room we were in since we left...

I'm not sure WHY we did that, though I think in my own case, I'm so anxious to get on the ship - or at least get moving more forward in the plot - that I just didn't think to do more that moment but damn. I mean, we started November of 2014 and we're still not even close to leaving this damn island.

Every post QL makes is making me regret not finishing up more and more and making me feel like we're going to have to go back.

I can't be the only one who feels this way? :erm:

Um...thanks? ;)

I do my best to read the pulse of the party, and use that to facilitate transition scenes so things don't drag on forever (which they already seem to have). Of the people who were posting – and a couple weren't at all – it seemed like folks wanted to leave with the treasure.

It's like as GM in this game (and more generally in PbP) I'm damned if I do scene transition – noo wait, we wanted to do XYZ!!! – and damned if I don't scene transition – nothing happens for a month in real time, and then everyone has forgotten what's going on.

True, there was a large gap that was my fault due to real life getting in the way, but...I don't know...

There may have been more to the cave, but the treasure was the important bit. We'll most likely need to return for those guns though, right? So, we just need to make sure that we don't share the location. Let's get our ship, kill a djab, and get her seaworthy.

I do have one quest from the job board that I would like to tackle before we leave, but we need to be ready to leave right after.

There's a bit more to it yes. I like to include a lot of avenues for exploration in my games. It's not truly a sandbox, because there is an overarching story driving things – and that story is of reclaiming a sunken Spanish treasure galleon and all the plot twists connected to that and you PCs – but I like to give players a free reign to go after what interests them.

Maybe in PbP that's hard for some players to deal with, because it feels like I'm not providing enough direction?

That's great you have a quest you want to go after!

I don't feel like we got all the treasure, is what I'm saying. Quickleaf seems to be hinting at that too ;)

Ah, remind me which guns you're speaking of? :blush:

Which quest are you looking at? We actually will need to complete a few of them to get a bunch more crew... well, maybe not necessarily off the board but off of QL's quest list at the beginning of this thread (or in our group, I don't recall which, but it's there). AKA, we need more crew ASAP to fix up and run the ship. Once we have acquired said ship.

I believe the treasure chest was in a cavern with several rusty cannons (four demi-culverns and a swivel gun). I also think there was another path that we didn't fully explore if I recall.

We'll probably have to do several of the tasks to get a crew. The one that I'm saving for last involves finding some runaway slaves. I fully intend to do that. Probably offer them a spot on the crew, but before we leave, I will be wanting to pay a visit to their 'owner' to make sure they know that those slaves are free men and understand the errors of their ways. I'm not expecting them to survive their education, thus the need to be ready to leave.

Aye, there are 3 demi-culverins (there were 4 but 1 was eaten by the gray ooze) and a swivel gun in the cave. Because of the weight of those, I assumed you planned on either telling Blackbeard where they were so he could fetch them...or discretely leaving that part of the haul out and using them for your own ship. Pirates, savvy? ;)
 

Remove ads

Top