Charwoman Gene
Adventurer
The goblins' next volley of arrows sails uselessly past.
PCs are up.
[sblock=Initiative]
Serpica 22(16 Dex)
Goblins 22(14 Dex)
Chandra 18
Edgar 18
Kuhl 17[/sblock]
[sblock=Status]Chandra HP 9/9; AC 16
Edgar HP 1/12; AC 16
Kuhl HP 9/9; AC 16; Diseased
Serpica HP 2/8; AC 14
Goblin 1 HP 1/7; AC 13
Goblin 2 HP 7/7; AC 13
[/sblock]
[sblock=Goblins]Small humanoid, neutral evil
STR 8(-1) DEX 14(+2) CON 10(+0)
INT 10(+0) WIS 8(-1) CHA 8(-1)
CHALLENGE 1/4 (50 XP)
ARMOR CLASS
15 (Leather Armor, Shield) 13 while using bows
HIT POINTS 7
SPEED 30 ft.
Skills Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
[/sblock]
PCs are up.
[sblock=Initiative]
Serpica 22(16 Dex)
Goblins 22(14 Dex)
Chandra 18
Edgar 18
Kuhl 17[/sblock]
[sblock=Status]Chandra HP 9/9; AC 16
Edgar HP 1/12; AC 16
Kuhl HP 9/9; AC 16; Diseased
Serpica HP 2/8; AC 14
Goblin 1 HP 1/7; AC 13
Goblin 2 HP 7/7; AC 13
[/sblock]
[sblock=Goblins]Small humanoid, neutral evil
STR 8(-1) DEX 14(+2) CON 10(+0)
INT 10(+0) WIS 8(-1) CHA 8(-1)
CHALLENGE 1/4 (50 XP)
ARMOR CLASS
15 (Leather Armor, Shield) 13 while using bows
HIT POINTS 7
SPEED 30 ft.
Skills Stealth +6
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
[/sblock]
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