D&D 5E 5E Survivor - Deities (Part 4: Eberron) Olladra Advances!

Ok, to clarify, we are at:

Arawai (Fertility) 16
Aureon (Magic) 12
Dol Arrah (Sun) 2
Olladra (Luck) 14
Onatar (Forge) 14
The Traveler (Chaos) 15
The Silver Flame 4
The Blood of Vol 12
The Path of Light (Enlightenment) 14
 

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Arawai (Fertility) 16
Aureon (Magic) 12
Olladra (Luck) 14 + 1 = 15
Onatar (Forge) 14
The Traveler (Chaos) 16 - 2 = 14
The Silver Flame 4
The Blood of Vol 12
The Path of Light (Enlightenment) 14
 

Arawai (Fertility) 16
Aureon (Magic) 12
Olladra (Luck) 15
Onatar (Forge) 14
The Traveler (Chaos) 14 -2 = 12
The Silver Flame 4 +1 = 5
The Blood of Vol 12
The Path of Light (Enlightenment) 14
 

Arawai (Fertility) 16
Aureon (Magic) 12
Olladra (Luck) 15
Onatar (Forge) 12
The Traveler 12
The Silver Flame 6
The Blood of Vol 12
The Path of Light (Enlightenment) 14

Do you really want the one force keeping the demons at bay within Khyber to disappear? Do you care so little about protecting the innocents from sheer evil?
 

Do you really want the one force keeping the demons at bay within Khyber to disappear? Do you care so little about protecting the innocents from sheer evil?
I’m voting for The Silver Flame because its zealots make great antagonists.

The Sovereigns, on the other hand, are utterly dull and forgettable. I mean, their names are so unevocative that they all needed to be labeled with their portfolios just to keep them straight.
 

Arawai (Fertility) 16
Aureon (Magic) 12
Olladra (Luck) 15
Onatar (Forge) 12
The Traveler 12
The Silver Flame 4
The Blood of Vol 13
The Path of Light (Enlightenment) 14
 

Arawai (Fertility) 16
Aureon (Magic) 12
Olladra (Luck) 15
Onatar (Forge) 12
The Traveler 12
The Silver Flame 2
The Blood of Vol 13
The Path of Light (Enlightenment) 15
 


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