LOL fair enough!so this was just an extended 'stop suggesting Battlemaster' public service rant.
Lazylord - focuses on ordering others to attack.It would seem like Warlord could be its own class, but I have no idea what the subclasses would be! Or having it a subclass of Fighter.
The problem is that it works on PCs who are unconscious and dying from clearly physical wounds. I absolutely can't stand the warlord as a class and if WotC ever makes it, it will not see the light of day in my game. That said, a whole lot of people loved the warlord and I think that the class should be in the game for them. I'm not a hater like the anti-psionics folk and want to see other people get things that they really love.Basic structure for powers in 4e was make an attack + deal damage + special effect (not all of them, but most). So everything I listed can be a part of their attack action, depending on what attack power they used. Plus, they could've spent their minor action on Inspiring Word to heal someone by shouting at them.
And the last part is what really grinds certain people's 4e-hating gears, despite insisting in other threads that hitpoints aren't physical wounds.
For me, at least, the Warlord emphatically is not magical.I guess I don't understand what a Warlord is. (I'm not being snarky, I've never played one and it's not in any of the books I own.) From what I've gathered from the forums here, it has a lot in common with the psion: it's not a "magic user" in the traditional sense but it has magic-adjacent abilities, nobody can agree on what it is supposed to look like, and Wizards of the Coast hasn't gotten it right yet in 5th Edition.
Or, at least, there are no rules defining the actual injuries sustained, and thus no representation of "wounds" within the rules. Particularly since, as I'm sure many will note, all these allegedly-lethal "wounds" completely disappear after a good night's sleep--and even absent that, a good power nap can fix them, especially if you're a Fighter (2x Second Wind + some HD = full health, even if you're starting from 1.)A thing that generally does not exist in D&D.
Except that by 5e RAW it does and has in every single edition that I have played. In 5e this is RAW.A thing that generally does not exist in D&D.
Nothing defines the specific injuries, but RAW dictates that they are happening.Or, at least, there are no rules defining the actual injuries sustained, and thus no representation of "wounds" within the rules. Particularly since, as I'm sure many will note, all these allegedly-lethal "wounds" completely disappear after a good night's sleep--and even absent that, a good power nap can fix them, especially if you're a Fighter (2x Second Wind + some HD = full health, even if you're starting from 1.)
Or dissonant whispers, mind spike, phantasmal force, Tasha's mind whip, phantasmal killer, Raulothim's psychic lance, synaptic static, mental prison, feeblemind, maddening darkness, psychic scream, or weird. Y'know, all those physical wounds caused by psychic damage.
I haven't seen, and probably never will, see someone Vicious Mockeried to death, so that's a non-issue. There is almost always physical damage of some sort, so wounds will be present.
You are at 0 and are unconscious. How are you using Second Wind? You aren't.~gets hit by a giant's club critting, goes to zero~
~uses Second Wind to get back to fighting form and beats the giant's toned, elemental buttocks~
It's not fine for a lot of us for the same reason talking someone back to health while they are unconscious and bleeding to death isn't fine.~naps to become hale and whole~
~this is fine because no one talked to me, rekindling my fighting spirit, to make it happen~
If that's how you like to play, that's great(not being snarky here). We all like different things.Like we've never seen a character in media crying over someone who is straight dead as far as the audience is concerned and their pleas, demands or threats brings them back/wakes them up. It's an arbitrary limit that gleefully and willfully ignores the fact that we're playing a fantasy game of shared narrative rather than a simulation.
RW be damned, the answer is that it turns out they weren't dead and weren't that knocked out because HP is a construct to count down until you are out of the fight and literally nothing more.
So just to be clear, we're no longer pretending RAW is a thing that matters then, yes?If that's how you like to play, that's great(not being snarky here). We all like different things.
I prefer to play the game in a more realistic fashion where if you are cut down and dying, you can't be cheered back to health or heal with one night's rest, so in my game those things don't happen.