DND_Reborn
The High Aldwin
Fade Away is after a short or long rest, but I see Tireless Spirit is on initiative for Fighting Spirit.Gnome racial feat Fade Away could be picked at lv4 and is 'refresh on initiative'
Fade Away is after a short or long rest, but I see Tireless Spirit is on initiative for Fighting Spirit.Gnome racial feat Fade Away could be picked at lv4 and is 'refresh on initiative'
LOL fair enough!so this was just an extended 'stop suggesting Battlemaster' public service rant.![]()
Lazylord - focuses on ordering others to attack.It would seem like Warlord could be its own class, but I have no idea what the subclasses would be! Or having it a subclass of Fighter.![]()
The problem is that it works on PCs who are unconscious and dying from clearly physical wounds. I absolutely can't stand the warlord as a class and if WotC ever makes it, it will not see the light of day in my game. That said, a whole lot of people loved the warlord and I think that the class should be in the game for them. I'm not a hater like the anti-psionics folk and want to see other people get things that they really love.Basic structure for powers in 4e was make an attack + deal damage + special effect (not all of them, but most). So everything I listed can be a part of their attack action, depending on what attack power they used. Plus, they could've spent their minor action on Inspiring Word to heal someone by shouting at them.
And the last part is what really grinds certain people's 4e-hating gears, despite insisting in other threads that hitpoints aren't physical wounds.
For me, at least, the Warlord emphatically is not magical.I guess I don't understand what a Warlord is. (I'm not being snarky, I've never played one and it's not in any of the books I own.) From what I've gathered from the forums here, it has a lot in common with the psion: it's not a "magic user" in the traditional sense but it has magic-adjacent abilities, nobody can agree on what it is supposed to look like, and Wizards of the Coast hasn't gotten it right yet in 5th Edition.
A thing that generally does not exist in D&D.clearly physical wounds.
Or, at least, there are no rules defining the actual injuries sustained, and thus no representation of "wounds" within the rules. Particularly since, as I'm sure many will note, all these allegedly-lethal "wounds" completely disappear after a good night's sleep--and even absent that, a good power nap can fix them, especially if you're a Fighter (2x Second Wind + some HD = full health, even if you're starting from 1.)A thing that generally does not exist in D&D.
Except that by 5e RAW it does and has in every single edition that I have played. In 5e this is RAW.A thing that generally does not exist in D&D.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.