Dracoturtle by akreon
Dragon Turtle, Adult
Gargantuan dragon, neutral
Armor Class 20 (Natural Armor)
Hit Points 341 (22d10 + 110; bloodied 170)
Speed 20 ft., swim 50 ft.
STR | DEX | CON | INT | WIS | CHA |
25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+)1 |
Saving Throws Str +13, Dex +6, Con +11, Wis +7
Damage Resistances fire
Condition Immunities prone
Senses darkvision 120 ft., passive perception 11
Languages Aquan, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Amphibious. The dragon turtle can breathe air and water.
Aquatic Senses. If the dragon turtle is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets.
Ram. If the dragon turtle moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the damage type becomes bludgeoning, it cannot grapple the target, and the target takes an extra 22 (4d10) bludgeoning damage.
Siege Monster. The dragon deals double damage to objects and structures.
Unstoppable (3/Short Rest). At any time, requiring no action, the dragon turtle can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.
ACTIONS
Multiattack. The dragon turtle makes two bite attacks. It can make one claw or tail attack in place of a bite attack.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: 35 (4d12 + 7) piercing damage and the target must succeed on a DC 20 Strength saving throw or be grappled. If the target is Medium or smaller it is also restrained while it is grappled.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 21 (4d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target.
Hit: 26 (4d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
BONUS ACTIONS
Titanic Prey. The dragon turtle can make a claw attack against Large or larger target.
REACTIONS
Chomp. If a creature ends its turn grappled by the dragon turtle, the dragon turtle makes a bit attack targeting the creature.