Dieter by
BlackSalander
Dragon Turtle, Venerable
Gargantuan dragon, neutral
Armor Class 24 (Natural Armor)
Hit Points 595 (34d20 + 238; bloodied 297)
Speed 30 ft., swim 80 ft.
STR | DEX | CON | INT | WIS | CHA |
30 (+10) | 10 (+0) | 24 (+7) | 16 (+3) | 19 (+4) | 18 (+4) |
Saving Throws Str +18, Dex +8, Con +15, Wis +12
Skills Athletics +18, Intimidate +12, Perception +12
Damage Resistances fire, piercing
Condition Immunities prone
Senses darkvision 240 ft., passive perception 22
Languages Aquan, Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Amphibious. The dragon turtle can breathe air and water.
Aquatic Senses. If the dragon turtle is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets and it gains tremorsense to 180 feet.
Colossal. The dragon's space is 60 feet by 60 feet. Additionally, the dragon turtle is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 5 hit points of damage, in which case it takes damage as normal.
Magic Weapons. The dragon turtle’s weapon attacks are considered rare magical weapons.
Ram. If the dragon turtle moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the damage type becomes bludgeoning, it cannot grapple the target, and the target takes an extra 33 (6d10) bludgeoning damage.
Siege Monster. The dragon deals double damage to objects and structures.
Unstoppable (3/Short Rest). At any time, requiring no action, the dragon turtle can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.
ACTIONS
Multiattack. The dragon turtle makes two bite attacks. It can make one claw or tail attack in place of a bite attack.
Bite. Melee Weapon Attack: +19 to hit, reach 30 ft., one target.
Hit: 49 (6d12 + 10) piercing damage and the target must succeed on a DC 27 Strength saving throw or be grappled. If the target is Large or smaller it is also restrained while it is grappled.
Claw. Melee Weapon Attack: +19 to hit, reach 20 ft., one target.
Hit: 31 (6d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 30 ft., one target.
Hit: 43 (6d10 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be pushed up to 20 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 98 (28d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
Innate Spellcasting. The dragon turtle’s spell casting ability is Charisma (spell save DC 18). The dragon turtle can innately cast the following spells, requiring no components:
3/day each:
control water, tidal wave
1/day:
tsunami
BONUS ACTIONS
Titanic Prey. The dragon turtle can make a claw attack against a Huge or larger target.
REACTIONS
Chomp. If a creature ends its turn grappled by the dragon turtle, the dragon turtle makes a bite attack targeting the creature.
Swallow. A Large or smaller creature grappled by the dragon turtle at the end of its turn must make a DC 27 Strength saving throw. On a failure, the grapple ends and the target is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the dragon turtle, and it takes 45 (8d10) acid damage at the start of each of the dragon turtle’s turns.
The dragon turtle’s stomach has an AC of 19 and if it takes 50 damage or more on a single turn from a creature inside it, the dragon turtle must make a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed contents of its stomach. Creatures that are regurgitated fall prone within 10 feet of the dragon turtle. If the dragon turtle dies, a creature is no longer swallowed and may escape from the corpse by using 40 feet of movement, exiting prone.