Remathilis
Legend
To be fair, it's not even a rough draft. It's an idea. All numbers are more examples than fixed. Just trying to get a Warlord out of the mechanics that exist.
To be fair, it's not even a rough draft. It's an idea. All numbers are more examples than fixed. Just trying to get a Warlord out of the mechanics that exist.
To be fair, it's not even a rough draft. It's an idea. All numbers are more examples than fixed. Just trying to get a Warlord out of the mechanics that exist.
In a general way, sure. (A bit tanky, though, no need for d10 HD) BM as a starting point is pretty reasonable - add 'Higher Level' maneuvers & and more versatility among them, etc...I'm probably going to regret this...
Would this sort of Warlord satisfy anyone?
An interesting exercise, but all classes have some distinct mechanics, anyway.. Just trying to get a Warlord out of the mechanics that exist.
That's a ridiculous suggestion. That would be like saying making the Theurge means they admit that the Cleric is pointless (but in reverse).
In a general way, sure. BM as a starting point is pretty reasonable - add 'Higher Level' maneuvers & and more versatility among them, etc...
An interesting exercise, but all classes have some distinct mechanics, anyway.
Something absolutely can be "just like" and "in reverse" and you know it.OK, first, you can't say "this is just like..." and immediately follow up with "but in reverse" because that's contradictory. If it's the reverse, than it by definition cannot be "just like". :\
Secondly, the Theurge never replaced the cleric class, while a warlord class would replace and render moot the PDK.
So no, it's not a ridiculous suggestion, and in fact we see it all the time in every other industry.
We can never count on that.... and you know it.
Just as well, lurkers are people, too. (Well, not in 4e, they're monsters, but that's not the point.)This poll will be public and I will only be tallying up votes with an actual name next to them and posting the totals in the thread...
I suspect players who have opted to stay with 3.x/PF or 4e are attracted more by the sheer quantity of player options than any one specific one. The flip side of re-focusing on the classic game and having a slow pace of releases, I suppose.I'm also curious for those that favor 4e whether a dedicated warlord class would cause you to switch over to 5e as your primary (or even a secondary) game, please post below in the thread with your answer if you are inclined to. Thanks.
So, poll's closed, interesting results. A plurality don't care (not a big surprise), the dis-satisfied and satisfied (with official options) minorities are comparable in size (also consistent with past yes/no polls).This poll is to get a rough gauge of the demand around a 5e warlord. I'm curious to know just how in demand this particular class is for players and DM's of 5e, as well as for players and DM's of 4e. For the purposes of this poll if you are a player/DM of 4e and if you have chosen not to play or run 5e whatsoever please identify as a 4e player/DM. If you play/run both please mark yourself as a player/DM of 5e with your corresponding opinion.
The BM's maneuvers are designed to work with a multi-attacking DPR chassis, so all but a few would be of minimal appeal to a vanilla Warlord build (having access to them certainly wouldn't hurt, though) - kinda the same way a 1st level wizard probably wouldn't want to know the same spells as a 3rd level EK. The BM's maneuvers are also all available to be chosen at 3rd, they're in essence "1st level Maneuvers."On a macro level, sure. However, I'm sure we'd disagree on exactly the scope and limits of such abilities. My initial glance at most BM maneuvers either affect the BM himself or a single ally. I'd wager "higher level" abilities would affect multiple allies, or combine effects.
Auras have a bad taste from the Marshal, and 'sound magical,' but aren't really that different from Commanding Presence, in that they worked with Warlord just being there, and generally had some sort of distance or other qualifier.My initial thought was that auras (always on effects that effect the whole party and can be changed as a bonus action) would be the unique element. I guess you can draw a weak parallel to warlock invocations, but again the emphasis is on communal abilities rather than self.
Yep. That's all these things are, really, until WotC settles the issue with something official. then the tone of Warlord threads can drop down to the level of the occasional grousing 'bout the ranger and grous'n 'bout the sorcerer thread.Anyway, its a thought exercise, as I don't work at WotC and nothing short of an official warlord counts.
Why would you regret offering a positive contribution?I'm probably going to regret this...
Yes*.So can I take the Noble class to AL where I mostly get to play...