The regret would come from the fact that I suspected an outright dismissal of the concept by certain posters here, buts its been mostly civil. (So far.).
It's not like you suggested re-skinning a Valor Bard.
Which gets into a discussion I'm unwilling to have with you
So, you're dismissing that aspect outright, then?
what do these "higher level effects" look like. I could certainly see another tier or two of effects beyond the BM list,
Nod just because other classes went back to the 9 level spell system doesn't meant the Warlord should go 'back' to it, since it neither cast spell, nor existed under the 9-level structure, so there's some freedom there. I agree that a few tiers - the 5e ones are, IIRC, 1-4; 5-10, 11-16, 17-20. That's only 4 gradiations. Seem's like it'd be adequate design space.
but what those effects do to warrant being "high level"
Well we have plenty of examples from 4e, including some that are clearly 'held back' to keep w/in the 'Leader' box, and we have what the current support classes can /accomplish/ at those higher levels as a vague guide, as well. So, really, probably quite a lot. Afterall, you get to high level, you get to do some cool stuff. No reason to begrudge /any/ class that. (Though, really, very high level play isn't a huge design consideration. If the Warlord were egregiously under-powered or broken in that last Tier, it'd matter to vanishingly few tables.
Suffice to say, I would prefer the Warlord not cure diseases, raise the dead, divine a lich's true name, give the rogue 3-4 Sneak Attacks per round, or ANYTHING resembling "martial mind control" (aka Come and Get It).
I've already given sound rationales for how the Warlord could accomplish some of those without actually crossing the line. I know you invoke 'dissociated mechanics' in outright dismissal of any such concepts, though. Suffice to say I've rarely heard a remotely coherent definition of the term, it always seemed to be nothing more than a circular rationalization of basic dislike. Dislike is actually fine. There's plenty of things to dislike in a game with as many options and as wide a scope of play as a typical RPG, and, the more things are kept optional, the easier it is to gravitate to the things you like, instead. I don't care for psionics, but I have no objection to the Mystic, I just won't play one. Sacrosanct 'wants' his ninja, because he was a ninja fanboy in the 80s. I was so sick of ninjas back then I played a character specifically designed to exterminate them, I loath the orientalism of the Monk, the OA classes, and so forth. But I neither insisted there never be a ninja nor fabricated reasons there shouldn't be. Heck, I suggested it'd be a good PRC candidates. I have no objection to them being in the game, especially at this point, when it can't be anything but opt-in optional.
That's right "don't like it? Don't use it!" Or, as we call it outside the D&D community: tolerance.
Guilty; I lifted auras from the marshal since the marshal was the proto-warlord and 5e has a nice habit of trying to combine things from most iterations of a class (except when they contradict each other or would unbalance the class). I figure a mixture of "passive" powers mixed with Superiority dice to enact "flashy" effects would be a good compromise. You feel warlordy even when you opt to just make an attack action and don't have to spend CS dice every round to do it. (Compare to cantrips, if you want).
Sounds solid to me.
I still wager Warlord is so far down on their to-do list that it can invest is asbestos underwear.
Yeah, bask in the schadenfreude.
