Magic Missile is actually pretty good in 5e, since it scales up decently well for the first few levels. Just don't try it on an arcane spellcaster. It's very easily countered.
You're right that you don't need a lot of different attack spells in 5e though, I agree. Rather, it's wise to pick spells that fill a 'niche.' You're going to want at least one close-in spell, one single-target hard hitter, and one area attack, as fast as you can conveniently get it. They don't have to do damage...Hypnotic Pattern is a devastating area attack spell!
I tend to prefer attack roll cantrips over save cantrips, since saves versus cantrips normally negate all damage. There's more ways to boost an attack roll than there are ways to degrade a saving throw. That said, weak monsters typically have better AC than save bonuses, so an argument could be made the other way.
I agree though, Queenie, we should probably collaborate some OOC to avoid too much spell crossover. We're both sorcerors which means we'll never know a lot of spells individually. Between the two of us though, we can get some decent variety. As a rule of thumb, Talashia will have a lot of attack spells, and air-related utility and control spells.
Queenie, I enjoy your writing quite a bit. Everyone is their own worst critic, but be assured that I am not judging you harshly in silence.
