Yeah, this, more a question of Ba kground and RP.I'm a little boring, I tend to just use the term witch as one of those used for women spellcasters, typically those out on the edge of civilisation. They could be wizards, druids, warlocks, bards, or clerics.
I kinda agree. But we need to throw in curses, hexes, the evil eye.IMO, the best way to implement witches would be as a druid subclass. Druids hit most of the key themes for witches; shapeshifting and transformation (both of themselves and of others), animal allies, control over the natural environment, connections to the fey.
All the subclass needs to do is provide access to illusion and mind control spells, and some kind of potion-brewing power, and you've got yourself a grade-A witch.
Yup. I wish the warlock was mechanically centered around their patron rather than eldritch bolt. Heck I would rather see the eldritch bolt ability go to the sorcerer and give the warlock other things to really play up their patron. Instead they are a ranged blaster class.My problem with using warlocks is that all their witchy flavor is just painted on; underneath the paint is a plain blaster with a very limited supply of magic tricks. So much of the class's power is tied up in eldritch blast/Agonizing Blast. Rolling to hit and laying down damage, round after round, just isn't witchy to me, no matter how you skin it.
The druid chassis is far better equipped to do the kind of things a witch wants to be doing, and the places it falls short can be fixed by adding a few spells to the druid list.
Just build a different warlock. Eldritch Blast is one, very limited, type of warlock. You can easily make a warlock that actually feels very witchy if you just let go of Eldritch Blast and explore more of what the class has to offer.My problem with using warlocks is that all their witchy flavor is just painted on; underneath the paint is a plain blaster with a very limited supply of magic tricks. So much of the class's power is tied up in eldritch blast/Agonizing Blast. Rolling to hit and laying down damage, round after round, just isn't witchy to me, no matter how you skin it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.