SensoryThought
First Post
I like APs or stunt points or those mechanics that allow for spectacular success when the PLAYER deems it important. It is great for heroic style games, but i admit it is probably less suited for gritty games.
I find xp rewards for roleplaying don't work well in D&D - as a DM I feel compelled to normalize xp as if a pc gets one or two levels higher than the others it kicks game balance in the teeth. Giving out AP rewards as an immediate attaboy allows me a valuable positive feedback mechanism with my players.
I find xp rewards for roleplaying don't work well in D&D - as a DM I feel compelled to normalize xp as if a pc gets one or two levels higher than the others it kicks game balance in the teeth. Giving out AP rewards as an immediate attaboy allows me a valuable positive feedback mechanism with my players.