I didn't say your summary was an inadequate full interpretation, that would be redundant. I said you summary was an inadequate summary, because it failed to capture the real meaning behind the section of text it was summarising.
You know what's kind of funny here? You're criticizing me for not getting the full interpretation of what you said... and then speak of the "real meaning" of the text I was quoting from. But hey, whatevs.
There could be 4 million posts in the thread, all of which repeated 'excellent summary' in bold caps a hundred times over, and it wouldn't constitute an argument in defence of your summary, just for the record.
We're getting to around four million posts at this point. I don't think any seem to agree with any other. It'd be nice if everyone said I was right, though. I think the world would probably be a lot nicer to one another if that happened. But hey, that's my two cents.
What I actually said was that world-building is best done collaboratively, but final creative control must rest with the DM if he is to be able to work complex themes into the narrative.
Sure! And THIS is an argument I'd love to have. Like Umbran, I wanted to keep this related to gaming. It's gotten... messy... and it's sort of why I bowed out of the thread.
And honestly, I believe I agree with your statement. We're really just disagreeing about the amount of DM control... which isn't a big thing to disagree one.
I fully stand by that statement. You seem to suggest that I said something more like 'player's shouldn't be able to strongly influence the campaign setting' and argued against that.
Seems we missed each others' points by overreading the other's post with an intent already in mind. It happens on forums. I'm willing to let the misunderstanding pass if you are. Or we could argue at each other ad nauseum insisting "no, I'm right!" until the cows come home.
I live in a basement suite. I do
not want cows to come home. It'll ruin the hardwood flooring, for starters.
Again, you're laying out a scenario that in no way resembles anything I've described or even suggested should happen. I'm just going to direct you to re-read my post and if you still think I'm making that kind of statement I invite you to quote it directly and in full.
Done, and re-read your post. I'm going to head your own advice, and post the part I'm replying to right here:
I would have quite a serious problem with the sentiment expressed in your wording, because it seems to provide the player with a justification for telling the DM how the societies of his world work with regard to sexual identity. This kind of world building is best done collaboratively, in my opinion, but ultimate creative control needs to rest with the DM if he's to have the opportunity to work themes into the narrative of the campaign.
It would be unacceptable to me for a player to declare 'the PH says I can be a Drow Cleric/Warlock who worships Torm and has a pact with Asmodeus, so your world has to accommodate that' just as it would be for them to say 'The PH says I can be whatever sex and sexual orientation I please and it doesn't matter so gender identity must be a non-issue in your game world".
Read more:
http://www.enworld.org/forum/showth...t-attracting-new-players/page45#ixzz3ppoPahZT
It's the last bit of the sentence that I do not hold to. We are playing a game. If a player sits down at my table and says "I want to play X", it is my job as a GM to accomodate that to some extent or another.
If a player says "I want to be a female knight of Xerexington", I can't say "no, they're all male!". I CAN say "Well, they're all male. But maybe we can figure out a way to make that work." and go from there. And when it comes to things like sexuality, I should never get in the way. Because ultimately, that bleeds over into real life. D&D is just a game. Maybe some use it to explore real-world issues, but I don't. I generally use it to ESCAPE real-world issues.
Point of this is, if someone says "I want to be a trans elf", they can be a trans elf - and no one should say otherwise.
Which is, in my opinion, what the PHB says as well (and it should!)
I'm starting to think that the post I made and the post you read were two totally different blocks of words.
Maybe. But, as a friendly piece of advice, maybe there's the possibility of "I'm starting to think that the post I
intended to make[/i] and the post you read were two entirely different blocks of words".
As I said above, it's a common thing that happens in forums. I'm giving you the grain of salt. Reading your post, I got the vibe that you were saying "the GM has the power to tell a player they cannot play a certain gender/sexuality if it doesn't conform with the GM's world design."
To which my reply is "Bollocks. It's just a game. If the GM says that to you, don't sit at the table. And maybe egg his house."