So the trick once again is providing illumination the dragon can't use that you can use to exceed your darkvision range while using invisibility to stay out of his blindsight range. Another thing to set up in your complex strategy. Another thing the casters need to set up for the rogue unless he is an Arcane Trickster. So owl flying with torch near dragon? Or arrow with light spell stuck into ground near dragon? At least this one is arguably easier to overcome once you have the dragon restrained with bigby's hand, especially considering the rogue won't fear the breath weapon unless it is a Con based breath weapon. He can save pretty easily with a good dex save. If he is an Arcane Trickster, he can pick up the new absorb elements spell to pretty much guarantee the most he will take the few times he misses his save is a 1/4 damage since evasion is not damage resistance and does stack with absorb elements, though he will have to use one of his precious non-enchantment/illusion slots to obtain the spell usually reserved for haste and shield.
Sure, once the rogue solves the visibility issues, he can sneak attack. Hopefully a group with a rogue has taken account of this variable prior to the attack and will set it up to keep the rogue's damage high. I don't think it would be too hard for a rogue to set up outside the range of the dragon and use some means to light it once it has been restrained. Visibility while not restrained would be a great deal trickier. bigby's hand won't work quite as well on an ancient dragon.
The amusing thing about this "winning" strategy is it assumes the Dragon does not react and sips cups of tea.
Last night we were approaching the main lair through a cavern system, which the Dragon had alarm and detect magic spells wired up in it. We knew this from our own detect magic of course, and we had also scouted the entire complex with Arcane eye.
The main Dragon complex itself was at the base of a volcano, filled with smoke, lava, and other difficult obstacles. For us to actually gain entry into that cavern from the ground we had to traverse down through the tunnels in the cavern system, into a smoke filled lava pit where we had very poor visibility.
Anything heading out into that lava pit complex - owls, skeletons, or whatever would get chewed up by the Dragon perched out of line of sight above the mouth of the cave. Not to mention, to actually get line of effect to attack it meant exiting the tunnel completely into the lava pit complex - which was total suicide. If we all ran out we had no cover in there to hide behind and we would have had to disperse, making us easy pickings for the Dragon and its blind sight in such hazy poor visibility conditions.
But yeah, if you run Dragons as lazy lizards that just sleep on their treasure waiting for adventurers to march in with their army of owls and skeletons, then no worries, but such Dragons would never reach adulthood in the first place due to darwinism. Any petty lord would just gather his levies and wipe out any Dragon once they got wind of its lair in such a world.
I also think people who run ThoM miss out on a lot of nitty gritty detail when coming up with their grand plans, that are much more obvious when you run grid based combat. You can assume much more and have loser assumptions in THoM vs grid. But hey apparently I'm tactically inept so what do I know.
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