D&D 5E 5th Edition -- Help Me Break the Game!

There are those of us who wish to see an end to the min-maxing, break the game days of old, and would hope that 5e is the means to that end.

In the "game days of old" this kind of thing really didn't happen. Sure Unearthed Arcana in 85 added some power to the classes but it was nothing the DM could not handle.
 

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These threads are generally quite helpful. I certainly relied on them to discover horribly broken things when DMing 3.5e. Saved me a lot of headache. But then some groups like to push the rules to the breaking point...it is fun to see what you can get away with. And I've played in such groups...heck, even the DM was in on it. There is no wrong way to have fun as long as everyone is on board.
 


Historically the path of optimization to the point of breaking the game lies in a few different areas.

  • Multiclass level dipping
  • Spells and spell combinations
  • Action economy, extra attacks and action surge like abilities, bonus actions

So far it seems like the greatest benefit of multiclassing is to help with the other two categories. So taking a couple levels of fighter for action surge, or a couple levels of rogue for cunning action, or mixing spellcasting classes for spell diversity, seem like your best bets.

I think the bard class with it's magical secrets ability will be the center of some very good game breaking combinations especially as more and more spells are released, bard might just be the top tier casting class at higher levels.

But my best advice to game the system and optimize is know your DM. Just like in poker don't just play the game play the person, so look at house rules for exploits, play his pet race, if he uses fumble rules play a halfling, stuff like that.

I love theory crafting and optimization and hope we can get this back on track, I have been breaking the game and having fun with it since 1st edition with my dart throwing weapon specialist fighters, and in 2nd edition with my bladesinger kit elves, always looking for the best exploits.
 
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The game is a cooperative event among friends. If you really want to ruin that and be a bad sport it is easy to do so without any character optimization.

Precisely. Wil Wheaton knew what he was talking about when he pronounced, "Don't be a dick." Pretty much good advice, all around.

But if you really want to break the game and ruin everyone's fun, you don't need rules for that. Just make your PC a contrarian loner that hates everybody and everything and always does the opposite of what the rest of the party wants to do. Good times.
 

Didn't we just go through 2 years of trying to break the game? I know I can't turn it off. I may not play the stupid combination, but closing my eyes to it does not make it go away. If this is truly going to be a 'living' rule set, we need to find the broken points.
So,
DON'T be a tool at the table.
DO use forums to find places the rules need to be strengthened/ clarified.

Bring on BARDzilla!
 

So now that the books are out and the rules are in our hands, what sort of rules exploits still exist that players can use to optimize their characters and break the game?

Just curious because I want to keep my campaign fun for everyone.

There fixed it for ya.
 

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