D&D 5E 5th Edition -- Help Me Break the Game!

Firstly, I would ask why you want to 'break' the game.
Second, it's odd to me that you would ask for help 'breaking' the game. Especially from a group of people that, at lest for the most part, like the game.
Third, should you succeed and the game is 'broken', then what?
And, finally, NO. *I* will not help you. In fact, if there was a way to actively prevent 'breaking' of the game, I would do that instead.
 

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Personally, I would like to know if there are ways the game can be broken, so that I can keep an eye on them as DM, and avoid accidentally building them as a player. (I'm not so much interested in things that are obvious exploits, like infinite-wish shenanigans; I have no trouble spotting those and smacking them down. Rather, I'd like to know about things whose brokenness isn't immediately apparent until you see it in action at the table, like CoDzilla in 3E.)

That said, it's a little bit early for such things. Lots of folks are theorycrafting about how this is broken and that is weaksauce, but in most cases it's hard to judge whether they're right until someone tries it at the table.
 
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Pretty sure this topic was started either tongue in cheek or to troll us.

Either way, I admit I'm curious about combinations that can upset game balance so that I can see them coming before they become an issue at my table.
 

Pretty sure this topic was started either tongue in cheek or to troll us.

Either way, I admit I'm curious about combinations that can upset game balance so that I can see them coming before they become an issue at my table.

If I remember the last thread, it was sort of tongue in cheek, but to point out problems for a DM, disguised as wanting exploits for a player.

As before, one would get a lot better discussion and less grief if the question was asked directly.
 

All,

The OP has made a thread looking at optimizations and yes even ways to break the game. He did not ask for your opinions on whether such breakings should be considered.

Lets get this thread back on topic, if you don't wish to engage in the discussion, there are plenty of other threads to engage in.

--Stalker0
 

Breaking the game is more about the DM then the game. Some DMs no matter what rules exploits you use will be able to handle it with no problem. Other DMs crack even when the players are playing very average characters.
 

All,

The OP has made a thread looking at optimizations and yes even ways to break the game. He did not ask for your opinions on whether such breakings should be considered.

Lets get this thread back on topic, if you don't wish to engage in the discussion, there are plenty of other threads to engage in.

--Stalker0

There are those of us who wish to see an end to the min-maxing, break the game days of old, and would hope that 5e is the means to that end.

defy us at your risk.

we are legion.
 


Here's how you break 5e:

1. Give your character 24 for all attributes.
2. 'Fudge' you HP up 1000 points
3. Write 'One million' on the GP line.
4. Say you will throw in on the pizza, then when it comes claim you forgot you were out of cash.
5. Spill your beer all over everyones character sheets and the DMs ipad.
6. Make a bunch of racist jokes, say the hosts kids are ugly.
7. Leave the seat up in the bathroom.
8. Steal a few bottles of pills from the medicine cabinet in case any of them are worth something.
9. Complain that the adventure is too easy/predictable/railroady and you are bored and could do much better if you were DM. Do not offer to DM.
10. Make a stink about the most non-intuitive interpretation of a 'controversial' rule that you read about on a forum but would never have noticed on your own.

The game is a cooperative event among friends. If you really want to ruin that and be a bad sport it is easy to do so without any character optimization.
 

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