BoldItalic
First Post
Okay, just one example, then. There was a dwarf (not me) who was faced with a room-full of cultists in a temple with a polished stone floor. What did he do?...
We keep going back to plans, but that's the only time I've seen intelligence requirements come up in this thread. I asked once before for examples because I couldn't think of any, but can you name a really brilliant plan from a game you were in at some point? Because completely separate from whether intelligence checks are even a good idea for planning, I don't think a situation has come up in any of my games where someone would have had to make one.
...
He held his battleaxe straight out in front of him, waist-high at arms length, rocked on one heel of his iron-shod boots and used the other foot to pedal himself round and round, faster and faster until he was spinning like a whirling dervish and his axe worked like a horizontal circular saw blade. Then, again pedalling his off-foot, he slowly advanced into the room like an unstoppable killing machine. Brilliant!
The DM gave him inspiration on the spot and rolled 3d6 to see how many cultists were scythed down. Afterwards, the player called it "mowing the lawn" and the name passed into legend.
Don't you have any moments like that in your games?