Shendorion
First Post
You can do all of that right out of the book, though. Take the first two levels as a rogue (outlander BG,) five as a battle master fighter, one more as a rogue if you like (for the Assassin's ambush feature,) and the rest fighter. Grab feats to simulate the other things (Mobility, Sharpshooter, Alertness, Medicine and so forth,) and you've got a martial ranger. Use your Expertise feature for Survival, and you're the best tracker in the group. Alertness makes you hard to surprise (and makes your ambush easier to achieve). You get multiple attacks, extreme mobility in and out of combat (thanks to thief's cunning action and the mobility feat,) the ability to size up a target, healing and lots of skill monkey stuff, a variety of in-combat trick shots, and if you took that third level in rogue your ambush is a game changer. If you want to go for more of a tanky ranger, pick up the sentinel feat and get your sneak attack die out of turn while you hamstring people for trying to disengage from you.
It will take you longer to mature than a single class character, but you'll still be relevant in and out of combat without having to rely on magic tricks or performing animals. Talk your DM into letting you swap thieves' cant for a monster language (or even druidic, if he's amenable,) and wear lots of green.
It will take you longer to mature than a single class character, but you'll still be relevant in and out of combat without having to rely on magic tricks or performing animals. Talk your DM into letting you swap thieves' cant for a monster language (or even druidic, if he's amenable,) and wear lots of green.