I think you should expect to see several more exceptions from healing abilities, since they have to be tied to both the powers setup, which is designed to allow people to have things to do for as many fights as possible in a day, and to the healing surges system, which is designed to limit how many fights a group can survive in a day.MaelStorm said:I like it too, I don't like Vancian magic. I think its acoolinteresting concept, as long as they are clear and don't throw around exceptions for this, and another one for that too much.
In the last week, so much info has come out that I can't remember where I saw half of it anymore -- but I know I heard in one of the reviews that Grapple and Bull Rush are for everyone, but trip, disarm, and sunder are powers.mach1.9pants said:I also noticed that trip is now a power not an option for everyone, I wonder if that has happened to disarm, bullrush, etc?
ZombieRoboNinja said:Hmm, another encounter power at third level and another daily at fifth?
Thanks, yeah thread overloadKeenath said:In the last week, so much info has come out that I can't remember where I saw half of it anymore -- but I know I heard in one of the reviews that Grapple and Bull Rush are for everyone, but trip, disarm, and sunder are powers.
I was going to repair this to say FIFY -- but I couldn't figure out what you meant.Incendax said:1st: 2/1/1?
3rd: 2/2/1?
5th: 2/2/2?
7th: 3/2/2?
9th: 3/3/2?
11th: 3/3/3?
13th: 4/3/3?
15th: 4/4/3?
17th: 4/4/4?
18th: 5/4/4?
Just a theory, but Wizards probably get to know 2 Daily for every 1 Daily they can cast.