6 Eagle Down (Judge : Garyh)

[sblock=OOC]On #1, only those that fight would have their rest interrupted by a random encounter, since it requires 'Strenuous Activity' to interrupt a rest. So if a single guard come in, the unwounded could take care of him while the wounded and/or the leader kept resting. Also, assuming you have a guard and/or some warning, the wounded people could always spend their surges before combat starts or before they take strenuous action. Until they actually enter the combat they are still in a short rest [assuming at least 5 min passed] and can spend their surges [only the leader is actually in a 'second' rest]. The RHR team is only under healed if surprised.

As far as the RHR team being slower, that's true only until the surges run out of the other team. They then have to slow down and be VERY careful while the HRH team can go full steam ahead with plenty of surges left. Over all the RHR gets more done in less time IMO, as long as we aren't talking only a few encounters.

On #3, that's fine. As long as the adventure is balanced with that in mind I have no problems with it.

On #5, I said 'As far as the cloak, I'll wear it if no one else wants it.'. I'm fine with having it as long as no one else wants it. It isn't my pick for a neck slot, but I'm not going to turn down +1 on my defenses. I'll hold off on adding it to my sheet until I'm 100% sure no one else wants it.
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[sblock=OOC]
I skipped most of the OOC posts after it looked like they became nothing but arguing about healing surges. Did I miss anything important?

I was gonna say I'd love that cloak, except I forgot that cloaks and amulets take the same slot and I've already got the Laughing Man.
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7 Rabbit waves magnanimously to his followers. "You may distribute these items among yourselves - my first payment to you! One of many to come."

Then he turns to Castor. "Yes, the curse. I think you misunderstood me - the curse itself seems to have missed you entirely, presumably because you passed the item on rather than using it yourself. What you need to worry about is being haunted by the ghost of its previous owner. Um, previous? No, the opposite of that. Sorry, I still have problems with your language sometimes.

Now. Here's what I can do for you. Do you have a necklace or an amulet? It doesn't have to be expensive. Thank you. Now, I am going to perform an ancient ritual from the Valley of Bone to make you invisible to the undead. I warn you not to rely on it too much, or it will wear off prematurely! But it should last until the young nobleman, whose name I have forgotten, forgets his quarrel with you and his shade passes on to its final rest.

I will need a few more things from you. A drop of blood - miss Ts'iri, would you do the honours with your new dagger? Thank you. I will need to know the stars which presided over your birth - I know it's strange by the customs of this country, but my magic is built of the movements of the stars so I need to know. Hmm, can you be more specific? Ah, well, I think what you've given me will be enough. Finally, I will need a bowl of pure water, and some salt. Oh, this amulet, will it tarnish? Brass, isn't it? It would be better if it would corrode, to let the blood and water mix with the metal over time. Do you have anything of pewter? What's this, a spoon? Yes, this will do perfectly - just drill a hole through the end and hang it from your neck by a chain. Or a leather thong, whatever you prefer.

All right, stand back. And pay attention - you've probably never seen magic from my homeland before, this will be educational. Ts'iri, take the blood now - just a few drops will do. Into the bowl it goes. Now stir in the salt with the point of the blade. Keep stirring while I make four passes for the four presiding stars of Mister Castor's life... First the East Wind, the Star of Origin..."


As he makes strange gestures over the bowl, 7 Rabbit intones in a strange tongue...

[sblock=Magari]

I sure hope he believes this. I wish I could throw in some effects. Should have talked to Callen first.

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"Now the second pass, governed by the North Wind, and the Star of Childhood's End..."

More strange gestures, and...

[sblock=Magari]

I hope I'm not overdoing this. I still don't really know what people here expect from their magic.

[/sblock]

"The third pass is for the South Wind and the Star of Maturity."

The passes come faster now, and Rabbit occasionally dips his fingers into the bowl.

[sblock=Magari]

I'm running out of ways to move my hands! I wish I'd said three stars!

[/sblock]

"Almost done! Spit in the bowl please, Castor, while I start the fourth pass, governed by the West Wind and the Star... of the GATES OF DEATH!"

[sblock=Magari]

Oh, crap, I hope he doesn't speak Magari or I'm doomed!

[/sblock]

With a final flourish, 7 Rabbit pulls the metal spoon from the bowl and hands it to Castor with a bow. "There you are, your own personal spirit shield. It will protect you from the senses of the undead, and offer you some small protection from scrying as well. Wear it next to your heart at all times, especially while you sleep, until the threat has passed. A year should do it.

Yes, I know it's cold. Sorry about that. Yes, yes, you can wipe the water off now.

Thank you for your help, unless anyone wants to buy something, we'll be on our way..."


[sblock=Rolls]
Bluff; Arcana (to make it look real) (1d20+2=16, 1d20+9=21)
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[sblock=Shopping]
If possible, I'd like to buy whatever's available of:

Life Cloak (40 gp, Level 4 Consumable)
Glowstone (200 gp, Level 10 Consumable)
Dark Clover (125 gp, Level 8 Reagent)
Fundamental Ice (200gp, Level 10 Reagent)

I also think we should load up on Gravespawn Potions (25 gp each, Level 5 potion) or at least Potions of Necrotic Resistance (20 gp each, Level 4 potion). Anybody want to chip in for those? How are we doing for healing potions?
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As 7 Rabbits speaks, Mri'Thas is arms crossed over his chest, and moving his fingers slightly. By doing so, he casts a set of minor light effects around the warlock's hands, to enhance his charade. Purple sparkles sprouts from the dwarf's fingertips as he waves them through the air.
 

[sblock=OOC]:lol:

Well, that was entertaining.

All right, I think we are done at the inn and there is no decision for you to make until you are at the asylum, so strap in for some descriptions.

If you bought some consumables before leaving, say so OOC.

Joe; that's a wish list or actual purchases? As I said, buy whatever consumables you want if you have the funds. I don't reckon they are too hard to come by.
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The heroes board a fishing ship for a decent price, considering that Scared Hear Island isn’t a regular destination. An old Halfling named Finnan with a grumpy attitude and most likely lots of debts accepted on the spot to take you where you wanted to go without haggling too much.

The trip is fairly unpleasant as the boat rocks severely through most of it. The fastest way to get there was by sticking close to the coast and that is not always smooth sailing. Late in the evening, when the sun has just set, the halfling brings his boat in. The light is dim but the island has a small lighthouse and luckily no reefs so it isn’t too arduous.

There is a lone pier to support naval travels from the island to the mainland and Finnan agrees to wait for you, informing you gruffly that it’ll cost extra if you stay too long.

The heroes disembark and find themselves in a small community of merely six houses. An old groundkeeper greets you. When asked, he points you toward the Asylum. He seems ill at ease.

-“Too many strangers, these days.” He grunts, when called on it.

More pointed question yields only two noteworthy facts; two years ago, the asylum was renovated and since that point, all the personnel started living inside the walls. There was also a purge at around the same time and many people were let go as other were brought in. Most of the houses you see are abandoned, used only by the personnel required to maintain the dock, which is important considering that traffic has increased. That’s the other bit of information that attracts the party’s attention; there seem to be a lot of new arrivals of these days.

The team walks a short way on a rocky path and discover the looming shape of the asylum. It is a flat structure just one story high built against and into the stone of Sacred Heart Peak, which is really not much more than a hill. The personnel live on the first floor while the cells are dug into the ground. The groundkeeper didn’t know how many sub-level the asylum has.
There are wide, solid oak door and no windows. It looks like a keep.
 
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[sblock=Shopping]
If possible, I'd like to buy whatever's available of:

Life Cloak (40 gp, Level 4 Consumable)
Glowstone (200 gp, Level 10 Consumable)
Dark Clover (125 gp, Level 8 Reagent)
Fundamental Ice (200gp, Level 10 Reagent)

I also think we should load up on Gravespawn Potions (25 gp each, Level 5 potion) or at least Potions of Necrotic Resistance (20 gp each, Level 4 potion). Anybody want to chip in for those? How are we doing for healing potions?
Spending money on one use items? I think I'm getting dizzy I may have to sit down... Sorry I'm not one to buy them. :p

As far as the potions, we're going to be burning through surges faster than normal since we can't use healing powers during rests. I can't see burning through more to use a non-healing potion. As far as healing potions, I hope to hit 30th and still have the one I have now. It's my emergency, last resort item. If I have another, it would sit by the other one and never get used either unless I was sure to die without it.

As far as the others:
Life shroud? I'm going to do my best to stay alive and this only helps if we die. ;)
Glowstone? Useful but pricey. Up to you.
Dark clover? Seems pricey for an extra 5 damage. We really don't have enough necrotic attacks around the party [encounter power for you and me] to make it worth the money IMO.
Fundamental Ice? Pricey and you need to have a cold power you roll to hit with. That leaves out Armor of Agathys since it doesn't roll to hit. That leaves my chilling cloud and I wouldn't spend 200gp to boost that. Anyone else have a cold attack? Since Callen swapped Freezing Cloud out for Summon Fire Warrior I don't see anyone else but me that can use it.[/sblock]
 

[sblock=Shopping]I'm not interested in purchasing anything else for Kama'zer before leaving Daunton.[/sblock]
Kama'zer thanks Finnan for taking them to the island. Once there, she listens to the groundskeeper's information and nods as she says "Thanks be to you sir for your information. We have reason to believe that there are unsavory happenings going on there and we have come to investigate. Thank you again for your time and your words to us." the Gith woman finishes.

When everyone is ready, she will move up to the front doors of the Asylum and see if they are unlocked. If they are locked, she will knock or bang on them.
[sblock=Marching Order]Anybody have preferences since we'll likely be in hallways soon? Kama'zer and Soldier up front I'm guessing. Second row of 2 warlocks followed by 2 wizards? Or alternate 1 Warlock and 1 Wizard in each of the 2nd and 3rd rows?[/sblock]
 
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Mri'Thas remains silent hearing the exchange between the man and Kama'Zer. His serius expression doesn't reveal anything in particular.

OOC: Marching order: I think we should cover our tail, just in case.
 

[sblock=Shopping]
Ok, I wasn't sure if "potions and stuff" included all consumables. Still debating exactly what to buy.

For the resistance potions: isn't it better to burn a healing surge and prevent a TON of damage than to burn a healing surge to heal up less than usual?

As far as the others:
Life shroud? I'm going to do my best to stay alive and this only helps if we die. ;)

Or if an important NPC dies, or we come across dead bodies that we don't want turned into Wraiths.

Dark clover? Seems pricey for an extra 5 damage. We really don't have enough necrotic attacks around the party [encounter power for you and me] to make it worth the money IMO.

Not just 5 damage, my reading would be that it also negates Necrotic immunity - how can you be both resistant and vulnerable? This would actually let us use our encounter powers on undead.

Fundamental Ice? Pricey and you need to have a cold power you roll to hit with. That leaves out Armor of Agathys since it doesn't roll to hit. That leaves my chilling cloud and I wouldn't spend 200gp to boost that. Anyone else have a cold attack? Since Callen swapped Freezing Cloud out for Summon Fire Warrior I don't see anyone else but me that can use it.

You're right, that one I didn't read closely enough, I just saw, "Bonus to cold! That's great for my Armour of Agathys!"
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[sblock=OOC stuff]
-Of course, the door is locked. There is an old fashion brass knocker. It can't be pick locked (it's barred from the inside) but it could be battered down in a a few rounds (That's not a castle gate, after all, and except for Kama'Zer you all have at-wills that I feel would bring down an oak door fairly fast (Giant Axe, Eldricth Blast, thunderwave etc.)).

-Consummables: I should precise that you can buy any heroic tier consumable/potion/whetstone etc.

Not that anyone wanted to (And I doubt anyone can afford to blow 350gp+ on a one shot item), but I doubt that Daunton is that much of a high powered epic style city that you can walk in a store and buy gems of valors with a discount of 10% if you get them in 12 pack.

But... That inspire me new thread...
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