6 Eagle Down (Judge : Garyh)

Ts'iri too remains silent. She really had nothing to add and understood that the warlord was much better at talking than she was. When they get to the door, she tries it only to find it locked. "Well, do we knock on the door or knock down the door?"

[sblock=Shopping]
For the resistance potions: isn't it better to burn a healing surge and prevent a TON of damage than to burn a healing surge to heal up less than usual?
It's a gamble. If I'm not hit by necrotic damage and get beaten up by a normal zombie I lost a surge with nothing to show for it. I'd think about it for a normal adventure, but on one that the GM has told us is going to be rough on surges?

Add to that the fact that we don't know the place is full of undead. And even if we did, would we know it's the necrotic damage kind or the normal damage kind like zombies?
Or if an important NPC dies, or we come across dead bodies that we don't want turned into Wraiths.
Again, we don't know about undead in the place. If there are, I'm more inclined to destroy a body to make sure it doesn't come back instead of spending 40gp on that. As far as the 'important NPC', I don't know of any of those.
Not just 5 damage, my reading would be that it also negates Necrotic immunity - how can you be both resistant and vulnerable? This would actually let us use our encounter powers on undead.
My understanding is that you gain vulnerability but do not lose resistance. So if a tiefling has 5 fire resist and they gain vulnerability fire 5, that means they both take and remove 5 damage, effectively canceling each other out. A better example would be cold resist and vulnerability of 5. Damage would be normal, but wintertouched would work since the creature is still vulnerable to cold. Bottom line though, you'd only get +5 damage for one attack at best.

This would have no effect on immunity though. You don't trump 'never takes that kind of damage' with take 5 extra. No damage is done to activate the vulnerability.
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[sblock=Marching order]I should be either in the front or back since I can stand up in a melee fight and have melee attacks.[/sblock]
 

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"Not inert door shall stand in our way" Says the until now silent wizard, as he chants a silent spell, and hits the door with the rear of his staff, sending a wave of sonic energy that batters it. The cracks spread from the point of contact and a shower od sprinkles falls over the group.
 

[sblock=Final Shopping List]
Ok, I will buy a Life Cloak, Glowstone and 2 Gravespawn potions for 340 gp total.
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7 Rabbit shoulders his way to the front. "Get that door down! My brother may be locked up in there!" he cries, hammering on the door with his club.

[sblock=Marching Order]
7 Rabbit would like to be in the front, he seems himself as the leader. Not completely tactically sound, but he's pretty tough for a warlock. He could be convinced to go second if Soldier plays up the "bodyguard" aspect.

If we can walk 2-abreast, I'd say Warlock & Fighter, then Wizard & Wizard, then Warlock & Warlord. If single-file, Fighter - Warlock - Wizard - Wizard - Warlock - Warlord.
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"Seven Rabbit, please, stay behind me so I can protect you" the warforged says while advancing towards the door with his axe readied and raised.


[sblock=Marching Order]If we go single file then Soldier prefers him first , of course, then 7 rabbit, then Kama'zer, then Callen, the Mri'thas and last but certainly not least , Ts'iri.

However if we can go in a two person-wide column then he prefer it and in this way - Kama'zer(left front) and Soldier(right front) then Callen(left middle) and 7 Rabbit (right middle then he advances right forward in 45 degree angle (from Soldier) as he goes dexter:angel: when the battle begins) and lastly Ts'iri(left back and she will advance left forward in 45 degree angle (from Callen) as she is sinister:devil:) and Mri'thas(right back) [/sblock]
 
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http://virtualbattlemat.com/game/dm_malenkirk-5/

[sblock=OOC]:lol:

So that's how it's gonna be.

I thought you would just knock. I mean, I had to point out that the door could be battered down but still...

To blast this in record time, I feel that the thunderwaves and some powerful axe stroke are the best tools you have to break down the door in a timely fashion (Let's not think about game stats but just common sense, here). A few eldritch blast can't hurt either.

So I put both wizard on each side of the door with Soldier dead center. 7 Rabbit is right behind Soldier, so he can feel like he's in charge.

Anything to add?

If you want to use an encounter long power/item power, do so now.
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"So down it is? Fine with me." Ts'iri puts several silver bolts of energy into the lock. It became quickly clear that more than the lock was holding them closed. "Well, if they are going to be that way about it..." Taking an educated guess about where a bar would be on the doors, Ts'iri fires at several times at the same place, trying to knock a hole through the door and get access to the bar.

[sblock=Marching Order]That's fine.[/sblock][sblock=OCC]I expected us it knock too, so I was 1/2 kidding about knocking it down. It's good to see everyone solving problems with brute force! It gives me a chance to use my head a little. You know, like a safecracker. Why knock the whole thing down if we can get to the bar? ;)[/sblock]
 


The wizard peeks in, with an eyebrow raised. If there's no light, Mri'Thas will sap his fingers and create a magical light on Soldier's axe. "Interesting place..."



OOC: Because breaking all the door is more spectacular of course!.
 

[sblock=Map]
Oh dear, I recognize that map!
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[sblock=Joe]No biggie, it's not that adventure. In fact, I don't even know what adventure it's from!

I just browsed through Dungeon Issues until I found an appropriate map.[/sblock]

[sblock=Voda]The door isn't down yet. Won't be long, just need to do some prep (I thought the fight was a bit more farther off).
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[sblock=Ozy]
While checking on your wiki page, I noted that you wrote that you had received 747 gp from Castor. You didn't! I guess it was alittle confusing, so I apologize (Though I would have been wildly generous to hand out both these items and this much money!)

Castor only gave the 4 magic items, valued at 2600, 840, 840 and 680 gp.

These were the first numbers before the dash. The number after the dash is how much wealth the PC should have accumulated at this point, based on the calculation I made just above. And as I wrote, my objective is to have these numbers match within about 10% toward the end of the adventure.

It's just a mechanic I use to keep track of how much treasure I should award to make sure the PC stay on the expected power curve. As I said, it's kind of a barometer. The reason some PCs have a higher target number is that they are higher level. You are supposed to get more wealth from level 4 to 5 and then 2 to 3. But this will be reflected through the items. The gold is of course going to be split evenly as far as possible.

I could have kept all that behind the scene but I am a fairly transparent DM so I prefer to be upfront, especially when gaming with strangers.

After Soldier gave the Cloak to Tsi'Ri, this barometer stands like this

7 rabbit : 0 / 903 gp
callen : 2600 /903 gp
kama'zer : 0 / 1088 gp
mri'thas : 840 /903 gp
soldier: 0 / 747 gp
tsi'ri: 1520 / 903 gp

Callen is grossly ahead, Tsi'ri is now a little ahead, Mrithas is smack on target while Soldier, Kama'Zer and 7 Rabbit need a pay day.
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