elecgraystone
First Post
Ts'iri too remains silent. She really had nothing to add and understood that the warlord was much better at talking than she was. When they get to the door, she tries it only to find it locked. "Well, do we knock on the door or knock down the door?"
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Add to that the fact that we don't know the place is full of undead. And even if we did, would we know it's the necrotic damage kind or the normal damage kind like zombies?
This would have no effect on immunity though. You don't trump 'never takes that kind of damage' with take 5 extra. No damage is done to activate the vulnerability.
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[sblock=Marching order]I should be either in the front or back since I can stand up in a melee fight and have melee attacks.[/sblock]
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It's a gamble. If I'm not hit by necrotic damage and get beaten up by a normal zombie I lost a surge with nothing to show for it. I'd think about it for a normal adventure, but on one that the GM has told us is going to be rough on surges?For the resistance potions: isn't it better to burn a healing surge and prevent a TON of damage than to burn a healing surge to heal up less than usual?
Add to that the fact that we don't know the place is full of undead. And even if we did, would we know it's the necrotic damage kind or the normal damage kind like zombies?
Again, we don't know about undead in the place. If there are, I'm more inclined to destroy a body to make sure it doesn't come back instead of spending 40gp on that. As far as the 'important NPC', I don't know of any of those.Or if an important NPC dies, or we come across dead bodies that we don't want turned into Wraiths.
My understanding is that you gain vulnerability but do not lose resistance. So if a tiefling has 5 fire resist and they gain vulnerability fire 5, that means they both take and remove 5 damage, effectively canceling each other out. A better example would be cold resist and vulnerability of 5. Damage would be normal, but wintertouched would work since the creature is still vulnerable to cold. Bottom line though, you'd only get +5 damage for one attack at best.Not just 5 damage, my reading would be that it also negates Necrotic immunity - how can you be both resistant and vulnerable? This would actually let us use our encounter powers on undead.
This would have no effect on immunity though. You don't trump 'never takes that kind of damage' with take 5 extra. No damage is done to activate the vulnerability.
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[sblock=Marching order]I should be either in the front or back since I can stand up in a melee fight and have melee attacks.[/sblock]