[sblock=OOC]If Tsi'Ri hasn't posted I'll update in about six hours[/sblock]
http://virtualbattlemat.com/game/dm_malenkirk-5/
[sblock=Updated Status]
The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor).
Cultist: 17/52
Dwarf: 32/46
7 Rabbit: 18/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed
*Kama'Zer: 28/41 [6/9] Second-Wind Used
*Soldier: 16 /50 [11/13) bloodied, prone
Tsi'Ri: 40+9 /40 [10/10] shadow walk
*Mrithas: 22/34
*Callen: 24/32
Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)
Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.
Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.
Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.
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