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Phoenix8008

First Post
Kama'zer takes a hard step forward while lashing out with her scimitar at the dwarf. She hits, but not hard enough to stop him... yet.

[sblock=Actions/Stat block]Start= n/a
Move= Shift to C10
Standard= Steel Monsoon vs. Dwarf AC17 (1d20+8=21, 2d8+4=14) Hit dwarf for 14 damage
Special= Only Soldier within 5 squares and he's prone, so I can't shift anyone using Steel Monsoon.
Minor= n/a
End= n/a
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 4
Passive Perception: +13, Passive Insight: +13
AC: 20, Fort: 18, Reflex: 17, Will: 16 -- Speed: 5
HP: 28/41, Bloodied: 20, Surge Value: 10, Surges left: 6/9
Action Points: 0, Second Wind: not used
Powers-
Opening Shove, Wolf Pack Tactics
Warlord's Favor, Inspiring Word x2, Telekinetic Leap, Steel Monsoon, Aid the Injured
Lead the Attack, Exalted Armor, Cloak of Resistance, Shield of Bashing
Combat notes:-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

Voda Vosa

First Post
Disgusted and worried about Soldier, the githyanki spins his staff over his head and delivers a solid hit on the guard before him, knocking the man unconscious.
He rushes into the building, unsure of what to do. He decides to chant his Force Orb spell on the dark man next to T'sir, and begins conjuring the orb of magical energy, and hurls it to the cultist. The sphere shatters over the man, and the razor sharp fragments rip his flesh and clothes, leaving him covered in blood.
"Kama'Zer! Do something about these turrets! There must be some way to inactivate them!"

[sblock=Actions]
Standard: Mri'Thas melee vs guard: 20 vs AC for 3 dmg YES!
Move: to O9
AP: Stdrd: Force Orb on Cultist: 20 vs Ref for 22 dmg (already applying KZ bonus)[/sblock]
 



Mal Malenkirk

First Post
Having now advanced past the door, Kama'Zer notices a switch on a wall nearby to her right.

[sblock=Switch]On wall D12. If you stand on C11,12 and 13 you can flip it off with a minor action.

The Dwarf activated it on round 1 (also as a minor) from D11 (I think I gave an IC hint to that effect).
[/sblock]
 
Last edited:


Mal Malenkirk

First Post
[sblock=OOC]If Tsi'Ri hasn't posted I'll update in about six hours[/sblock]

http://virtualbattlemat.com/game/dm_malenkirk-5/

[sblock=Updated Status]
The tentacle is a conjuration. It can't be targeted, it can be moved through and will disappear if the Cultist can't sustain it (minor).

Cultist: 17/52
Dwarf: 32/46

7 Rabbit: 18/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed
*Kama'Zer: 28/41 [6/9] Second-Wind Used
*Soldier: 16 /50 [11/13) bloodied, prone
Tsi'Ri: 40+9 /40 [10/10] shadow walk
*Mrithas: 22/34
*Callen: 24/32

Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)

Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.

Guards
Perception 10
HP 1; a missed attack never damages a minion.
AC 16; Fortitude 14, Reflex 12, Will 12
OA : Club (Standard, at-will)
+7 vs Armor Class; 4 damage.
Mob Rule
The scurvy dog gains a +2 power bonus to all defenses while at least two other scurvy dogs are within 5 squares of it.

Dark Cultist
Perception 10
HP 52; Bloodied 26
AC 20; Fortitude 14, Reflex 18, Will 16
OA Unarmedd Strike (Standard, at-will)
+10 vs Armor Class; 1d8+3 damage.
[/sblock]
 
Last edited:


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