Mal Malenkirk
First Post
7 Rabbit makes a swift prayer to the void and siphons all the life left in the cultist. The monk falls in a heap, the tentacle disappears and the warlock feels rejuvenated. He moves forward.
Tsi'ri rushes past the dwarf and slaps the switch, turning off the turrets.
The dwarfs howls in frustration, steps back, and keeps firing on Kama'Zer but shoots wild.
[sblock=Actions]
7 Rabbit:
Standard: Eldritch Blast
vs Will 16 (1d20+6+2=25, 2d8+5+1d6=20)
Moves TPL (To present Location, I'll use that a lot in the future!)
Kills the cultist with a nice fat damage.
Tsi'Ri
Double Move : TPL
Minor: switch
OA from dwarf:
OA unarmed (1d20+7-2=17, 1d4+2=3) miss vs AC 18
The Dwarf vs Kama:
vs AC 20 (1d20+8+2=13, 1d10+2+1d6=7) miss
[/sblock]
DM_Malenkirk on Virtual Battlemat
[sblock=Updated Status]
Dwarf: 32/46
7 Rabbit: 18 +5/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed
Kama'Zer: 28/41 [6/9] Second-Wind Used
Soldier: 16 /50 [11/13) bloodied, prone
Tsi'Ri: 40+9 /40 [10/10] shadow walk
Mrithas: 22/34 [8/8]
Callen: 24/32 [9/9]
Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)
Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.
[/sblock]
Tsi'ri rushes past the dwarf and slaps the switch, turning off the turrets.
The dwarfs howls in frustration, steps back, and keeps firing on Kama'Zer but shoots wild.
[sblock=Actions]
7 Rabbit:
Standard: Eldritch Blast
vs Will 16 (1d20+6+2=25, 2d8+5+1d6=20)
Moves TPL (To present Location, I'll use that a lot in the future!)
Kills the cultist with a nice fat damage.
Tsi'Ri
Double Move : TPL
Minor: switch
OA from dwarf:
OA unarmed (1d20+7-2=17, 1d4+2=3) miss vs AC 18
The Dwarf vs Kama:
vs AC 20 (1d20+8+2=13, 1d10+2+1d6=7) miss
[/sblock]
DM_Malenkirk on Virtual Battlemat
[sblock=Updated Status]
Dwarf: 32/46
7 Rabbit: 18 +5/40 [10/10] +2 fate of the void, shadow walk, bloodied, grabbed
Kama'Zer: 28/41 [6/9] Second-Wind Used
Soldier: 16 /50 [11/13) bloodied, prone
Tsi'Ri: 40+9 /40 [10/10] shadow walk
Mrithas: 22/34 [8/8]
Callen: 24/32 [9/9]
Turrets:
38/38
16 AC 13 fortitude and reflex, immune to will effect, can't be cursed (though you are free to curse at them)
Dwarf Bolter
Perception 18; low-light vision
HP 46; Bloodied 23
AC 17; Fortitude 16, Reflex 16, Will 14
Saving Throws +5 against poison effects
OA Warhammer (Standard, at-will) Weapon (if drawn)
+8 vs Armor Class; 1d10+2 damage.
creatures that don’t have cover.
Stand Your Ground
When an effect forces a dwarf to move—through a push, a pull, or a slide—the dwarf moves 1 square less than the effect specifies. When an attack would knock the dwarf prone, the dwarf gains an immediate saving throw to avoid falling prone.
[/sblock]
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