6 Eagle Down (Judge : Garyh)

[sblock=OOC]Sorry, didn't see that Phoenix shifted Soldier until after I had posted, can I switch target of Soldier's attack to the gravehound as Soldier can't reach that Zombie now?[/sblock]

[sblock=OOC]No problem[/sblock]

[sblock=Updated Status]

Gravehound L9: 17 (12)/54 cursed (Tsi'Ri), bloodied, burning
Gravehound K12: 7/54 bloodied

Zombie J11 : 21 (16) /40 cursed (7 Rabbit), bloodied, burning
Zombie M11 : 20/40 cursed (Tsi’ri), bloodied

Damien has expanded his daily White Raven Onslaught Power

Callen : 26 / 32
*Kama'Zer: 30 / 41 [8/9]
*Soldier: 26 +8 / 44 [11/13] SW spent
7 Rabbit: 11 +13 /40 prone, bloodied, Armor of Agathis
Tsi'ri: 32 +14/40
Mri'Thas: 25 (20) /34 Prone, Ongoing 5 Necrotic (Save ends)

*Acted
[/sblock]
 
Last edited:

log in or register to remove this ad

[sblock=OOC to Mal]did you read the ooc about the curses? I see that you still hasn't rolled that extra D6 curse damage for the gravehound and zombie(atJ11) since they didn't deal any combat damage in their round[/sblock]

[sblock=OOC: about thunderwave]yes, but I was trying to avoid the gravehound's death jaws ability which activate upon the gravehound death[/sblock]
 
Last edited:

[sblock=Map]
I think Kama'zer should be in K11 - you have her in I11.
[/sblock]

7 Rabbit finally manages to find his feet and pauses to catch his breath and take stock of the battle. He spots a likely target to pick off; ignoring the nearby zombie's feeble attacks, he unleashes a blast of eldritch force towards the wounded gravehound...

And misses completely. As he stares in dumbfounded disappointment, the neglected zombie tears into him. The amulet around his neck suddenly burns red hot, the feeling contrasting strangely with the icy sheen of his mystic armour. He hears a distant voice floating in his ears, the sound of mocking laughter, and a voice that whispers, "That's once..." Though they tear at his flesh the zombie's claws leave no marks, and barely chip away at the ice armour. He's been saved this time, but he realizes that it could have been much worse...

[sblock=OOC]
Move: stand
Minor: second wind: regain 10 hp, +2 to all defenses until start of next turn
Standard: Eldritch Blast on Gravehound at K12 (1d20+6=9, 1d10+5=12) Miss

This provokes an OA from the zombie at J11: OA on 7 Rabbit (1d20+6=23, 2d6+2=11) Hit for 11: I will use the Brooch of Shielding to reduce that to 1.
[/sblock]

[sblock=Tactics]
After I rolled that attack I noticed that all these undead are Vulnerable 5 radiant - I'll start using Dire Radiance more often. Next turn I plan to wade into the thick of things to get close enough to curse somebody.[/sblock]

[sblock=7 Rabbit stat block]7 Rabbit- Male Dwarf Warlock 2
Passive Perception: 12, Passive Insight: 17
AC:1618 (1820 vs. OA), Fort:1517, Reflex:1517, Will:1416 -- Speed:5
Resist 10 force
HP:21/40 + 12 thp, Bloodied:20, Surge Value:10, Surges left:9/10
Initiative 0
Action Points: 0, Second Wind: used
Powers: Dire Radiance, Eldritch Blast, Vampiric Embrace, Fevered Certainty of Caiphon, Frigid Darkness, Armor of Agathys, Brooch of Shielding
[/sblock]
 


Ts'iri tries to hit the Zombie in front of her but misses. At least she knew her armor would still do it's job.
[sblock=ooc]Actions:
Standard: Eldritch Strike
Minor: n/a
Move: n/a
End: n/a

1d20+8=10, 1d6=1, 1d4+4=5

Sigh... second 2 in a row... :.-( (heck a 2 and 2 1's in one try :hmm:) At least i can tank it. :p
[sblock=stat block]
Initiative: +3, Passive Perception: 10, Passive Insight: 16
AC: 20/18, Fort: 15, Reflex: 16, Will: 15 - Speed: 6
HP: 32/40 [14 temp], Bloodied: 20, Surge Value: 10, Surges left:10/10
Action Points: 0

Powers:
1/1 Second wind
1/1 Vampiric Embrace
1/1 Chilling Cloud
1/1 Telekinetic Leap
0/1 Fiery Bolt
1/1 Armor of Agathys
1/1 Fiendish Resilience

Darkleaf armor [+2 AC vs first attack]
[/sblock][/sblock]
 

[sblock=OOC - Ozy and curse]
No curse damage for Armor of Agathys.

You need a hit to score the curse damage. The Armor causes automatic damage which does not count as a hit.

DDI said:
You can place a Warlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal extra damage.

DDI

DDI said:
Hit : If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special effect, or both.

DDI

No attack roll, no hit.
[/sblock]
 
Last edited:

Mri'Thas rolls down, and hits the floor with his fist, producing a wave of sound that lift sprinkles off the wooden floor. The undead creature seems unaffected by the soundly display, and keeps biting the mage.
The only positive thing for Mri'Thas is that the necrotic infestation seems to banish from his system

Resume: Mri'Thas attack missed (12 vs fort) the grave hound hits for 8 hp, and Mri'Thas saves vs OD with a 20
 

Callen attempts to get away from the gravehound in front of him, without the room to maneuver he is incapable of influencing the battle at all. However, he did not anticipate the hound's vicious bite that knocked him down and left a vile festering wound.

[sblock=ooc]Actions:
Start: n/a
Move: Callen will step up on the table taking the opportunity attack and move to O9. The gravehound rips Callen a new one... gravehound OA (1d20+7=24, 1d6+3=7) = 7 dmg, prone, ongoing 5 necrotic dmg.
ooc: I'm assuming that Callen's move action has been negated because he is now prone. If that is not the case, I'll have to alter the following.
Standard: Stand up... in same square he started in.
End: save (1d20=20) = well at least that worked...

Conditionals:
1. if damaged by an attack w/in 2 of any 1 defense use Staff of Defense to prevent the damage.
2. if damaged by an attack > 10hp w/in 4 AC/Ref use Shield to prevent damage.
[sblock=stat block]
Callen Stewart - Human Wizard 3
Initiative: +1, Passive Perception: 13, Passive Insight: 18
AC: 16, Fort: 14, Reflex: 16, Will: 16 - Speed: 6
HP: 19/32, Bloodied: 16, Surge Value: 8, Surges left:8/8
Action Points: 1

Powers:
Magic Missile
Scorching Blast
Thunderwave
Ghost Sound
Light
Mage Hand
Prestidigitation

Burning Hands
Fire Shroud
Staff of Defense
Shield*
/Expeditious Retreat
Summon Fire Warrior/Sleep*/Acid Arrow
Healing Word

Gloves of Piercing
Flame Rose


* memorized
[/sblock][/sblock]
 

[sblock=Far too late to retcon but...]
In a previous round, Soldier was shifted away from a troublesome spot while prone thanks to opening shove. You can't do that.

DDI said:
Prone
• You grant combat advantage to enemies making melee attacks against you.
• You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide.
• You get a +2 bonus to all defenses against ranged attacks from nonadjacent enemies.
• You’re lying on the ground. (If you’re flying, you safely descend a distance equal to your fly speed. If you don’t reach the ground, you fall.)
• You take a -2 penalty to attack rolls.
• You can drop prone as a minor action.

http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=141DDI

I suspected it couldn't be done but I let that one slide at the time because I couldn't find the precise rule in the PHB that prevented it. But the Compendium really is a better tool for this! I started looking it up after the argument that the zombies should have taken additional curse damage after taking damage from Armor of Agathys. Again, I knew that it shouldn't be so but the PBH was letting me down once more. Long live the compendium. always up to date with all the erratas!

Thanks to all the player who have been crawling away from the Hound and taking the OA instead of jumping on the jurisprudence that they could shift! :)

Of course I won't retcon, it would be a nightmare! But no more opening shove moving prone PCs away.
[/sblock]

[sblock=Mri'Thas]
Okay, more details would have been appreciatedl...

By the IC description, it seems you crawled to L6, took an OA then missed with a thunderwave (even though you forgot the -2 for being prone) centered on K8.
[/sblock]

The burning effect of the fiery shroud start to die down even though one of the hound still has his pelt on fire. Meanwhile, both zombies at the forefront see their rotten flesh harden and crack under the unnatural cold generated by the warlocks. They are both one solid hit away from shatterring in pieces

But it stops neither the frozen zombies nor the fresh ones from launching in a frenzy. Tsi'Ri takes a solid hit while both Soldier and 7 Rabbit are pressed hard.

The gravehounds ferocity is testament to their bestial nature. Covered in wounds, clearly about to fall apart, they keep pressuring the heroes. Seeing that Mri'Thas is in very perilous position, one hound does not hesitate to go for the throat

Damien urges the zombie next to him to greater feats of strenght but the clumsy monster flails around which sends Damien into a fit of anger.

-''You ****ing stupid ****, just follow through when you ****ing make the jab and ignore her ****ing dagger! You are dead you ****ing ***hole, you don't need to worry about a ****ing light cut!''

With these wise words of advice, the Zombie overruns Tsi'Ris defenses at last and pounds her so hard in the chest she might have broken ribs.

-''Yes! That's how you ****ing do it!''

The wizadress moves carefully into the room, seeing that things are crowded she opts simply to sends a magic missile toward an easy target and despite some jitters still lands a blow squarely on the warriors armor.

Street Level on Virtual Battlemat










[sblock=Actions]
Armor of Agathys
1:Zombie J11 2:Zombie M11 (1d6+4=5, 1d6+4=8)

Save against burning 1:Zombie 2:Gravehound (1d20=10, 1d20=4)

Zombies vs Tsi'Ri, Soldier, 7 Rabbit
1:M11 vs Tsi'Ri AC 18 2:K14 (+1 charge, +2 CA) vs Soldier AC 19 3:J13 vs Soldier AC 19 4:J11 vs 7 Rabbit AC 16+2 (1d20+6=26, 2d6+2=4, 1d20+9=19, 2d6+2=6, 1d20+6=10, 2d6+2=7, 1d20+6=22, 2d6+2=10) crit vs Tsi'Ri, 14 damage, 1 hit vs Soldier 6 damage, hit vs 7 Rabbit, damage 10

Gravehounds vs Mrithas and Soldier
1:Vs Mrithas AC 17 2:vs Soldier AC 19 (1d20+7+2=25, 1d6+3=4, 1d20+7+2=13, 1d6+3=7) Hit Mrithas for 4, miss solider

Damien orders his Zombie to attack Tsi'Ri
vs TsiRi AC 18 (1d20+6+1=14, 2d6+2+2=11) miss
Spends an AP
vs Tsi'Ri AC 18 (1d20+6+1=22, 2d6+2+2=14) hit for 14

Mage vs Soldier
vs Soldier ref 12 (1d20+6=12, 2d4+4=8) hit for 8
[/sblock]

[sblock=Status]
Gravehound L7: 12 (7)/54 cursed (Tsi'Ri), bloodied, burning
Gravehound K12: 7/54 bloodied

Zombie J11 : 11 /40 cursed (7 Rabbit), bloodied
Zombie M11 : 12 /40 cursed (Tsi’ri), bloodied

Damien has expanded his daily White Raven Onslaught Power, Has spent his AP

Callen : 19 / 32
Kama'Zer: 30 / 41
Soldier: 20 (26) / 44 SW spent, Boundless endurance, bloodied
7 Rabbit: 21 +2 /40 Armor of Agathis
Tsi'ri: 18 / 40 bloodied
Mri'Thas: 8 (3) /34 Prone, bloodied, ongoing 5 necrotic (Save ends)


Damien

Perception 17
HP 102; Bloodied 51
AC 20; Fortitude 17, Reflex 16, Will 16
Saving Throws +2
Speed 5
Action Points 1
Longsword (Standard, at-will) Weapon
+9 vs Armor Class; 1d8+6 damage, and the target is marked until the end of the Sergeant Villmore's next turn.

Goons/Guard

Perception 11
HP 37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
Mace (Standard, at-will) Weapon
+7 vs Armor Class; 1d8+1 damage, and the human bandit shifts 1 square.


Gravehound

Perception 11; darkvision
HP 54; Bloodied 27; see also death jaws and zombie weakness
AC 14; Fortitude 14, Refl ex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Bite (standard; at-will)
+7 vs. AC; 1d6 + 3 damage, and the target takes ongoing 5
necrotic damage (save ends) and is knocked prone if it is Medium
size or smaller.
M Death Jaws (when reduced to 0 hit points) ✦ Necrotic
The gravehound makes a bite attack against a target within its
reach.
Zombie Weakness: Any critical hit to the gravehound reduces it to 0 hit points

Zombie
Perception 10; darkvision
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
–5 penalty.
Zombie Weakness: Any critical hit to the zombie reduces it to 0 hit points instantly.

Human Mage
Perception 14
HP 36; Bloodied 18
AC 16; Fortitude 12, Reflex 13, Will 14
OA : +3 vs Armor Class; 1d8 damage.
[/sblock]
 
Last edited:

[sblock=OOC]Voda, may I suggest that you use your second wind and that healing potion you have and somebody that is not in melee combat, please, kill the gravehound that is hounding Mri'thas[/sblock]
 

Remove ads

Top