fnwc said:Is there any mention of how per-encounter abilities might be usable outside of combat? Many of the powers are combat-only, however Fey Step seems very useful in other situations. Does this mean Eladrin can teleport around at-will in non-combat scenarios?
If that's the case... wow. Seems like a *very* powerful ability. The closest I've seen to this in 3E is the teleport reserve feat, but that requires a level 4+ teleport spell held in memory (if I remember correctly).helium3 said:It's probably teleport anywhere that's line of sight within a certain range. But yeah, it sounds like you could do that once every five minutes or so outside combat. Isn't five minutes the "standard" length of an encounter, even if it doesn't actually last that long?
helium3 said:Isn't five minutes the "standard" length of an encounter, even if it doesn't actually last that long?
fnwc said:If that's the case... wow. Seems like a *very* powerful ability. The closest I've seen to this in 3E is the teleport reserve feat, but that requires a level 4+ teleport spell held in memory (if I remember correctly).
Yes sure, you can do that in 3.5, but I hope it won't be like that in 4E.dystmesis said:As opposed to a 3e warlock at level 1? Eldritch blast, eldritch blast, move back 30 feet, eldritch blast, then... eldritch blast?Or if you're smart, you pick the summon swarm invocation. Then your round-by-round tactics are summon swarm, summon swarm, five foot step back, summon swarm, etc.
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Darkthorne said:Rodrigo,
They had mentioned that you could bypass/disable traps w/o a rogue in your group. Was that explained to you in regards to the pressure plate trap or could have it been overlooked (by either the players or possibly the dm forgetting something)? Or was it an instance one PC went in too quickly?
Thanks
fnwc said:Is there any mention of how per-encounter abilities might be usable outside of combat? Many of the powers are combat-only, however Fey Step seems very useful in other situations. Does this mean Eladrin can teleport around at-will in non-combat scenarios?
GSHamster said:Maybe I missed something, but why didn't you pull the paladin back off the trap? Why did you have to teleport in front and push?
I know what you mean and by your preview we have similar taste.Rodrigo Istalindir said:I also saw the kind of combat metagaming that drives me nuts, where the power-gamers basically plot everyones actions for the whole round before anyone does anything. Eg, Ok, the ranger goes before the paladin and the cleric, so he'll do X so that the paladin can do Y, setting up the cleric to do Z. I rather despise that when it becomes a matter of course, and the combination of at-will and per-encounter abilities, coupled with the synergy between them amongst different classes, and I think its going to get much, much worse.