Rodrigo Istalindir
Explorer
Festivus said:I am curious about two things:
1. The perception things... I assume that is some sort of thing where the GM rolls in secret and then asks who has what perception, or were they more of a static thing... e.g. The traps had a perception value of 20, so nobody except a rogue would have spotted it.
2. Was there no roleplay as all, this was straight combat, and even then it was just one combat after another? I would like to know if they are demoing the roleplay / diplomacy type scenarios at all.
I for one appreciate your writing this review. As a fence sitter, I thought it was a good glimpse into what I couldn't go and do myself. I just hope someone snags the whold DM book and posts itThanks for doing this review.
I don't know. I'm assuming the latter. On my skill list, I had 'Passive Perceptio' and 'Passive Insight'. Passive Perception is essentially an automatic Take 10 that's always in effect. Presumably that was too low to sense the traps. In that regard, while it might save the DM some dice rolling, it seems a bit cut and dried for my tastes. If the DC is 20, I'm screwed unless I'm actively looking and roll. I can see advantages both ways; I'd have to play more to come down one way or the other.
This was pure combat. As soon as one encounter ended, it was set up the map and roll initiative for the next one. Someone said they heard/thought/knew that one of the other scenarios was more skills based and less combat.