D&D General 6E But A + Thread

This was one of the rare problems 5E actually solved.

If there is a problem with proficiency, I think it is that it is the same for everyone for everything. There could be more nuance.
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Listen, I'm tired of saying this, but I do know another d20 game that came out recently that does handle this well...

I swear, if I turned this thread into a "that is done in Plotweaver" drinking game, I'd be dead by now.
 

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...You're saying that like there aren't tons of scripted shows readily available today, of just about every genre imaginable, from lots of places that aren't your home country.

(Signed, someone who is closing on 50)
Right but sometimes having too many choices and too much info causes a problem, whereas those of us who grew up on books and TV were spoon-fed scripted comedies and drama because that's all we had access to. Today, sure, people can choose to stream every episode of every TV show ever created...plus podcasts, YouTube, TikTok and a million other sources.

Sometimes too much of a good thing equals too much, period. ADHD isn't a bug now; it's a feature.
 

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Listen, I'm tired of saying this, but I do know another d20 game that came out recently that does handle this well...

I swear, if I turned this thread into a "that is done in Plotweaver" drinking game, I'd be dead by now.
I don't know what Plotweaver is, nor do I particularly care.
This thread is supposed to be about what you would like 6E D&D to look like.
Supposed to.
 

This was one of the rare problems 5E actually solved.
How so? I'm not understanding you.
If there is a problem with proficiency, I think it is that it is the same for everyone for everything. There could be more nuance.
Yes, there is a fairly easy work around - just instead +2 on two class skills allow it to be +1 on 4 skills, or one skill at +2 and two on +1 etc.
It is a call back to 3e without having to use it should you not wish.
 


12 year olds today have more money than I ever had, and I could still buy the occasional D&D book with saved up chore and birthday money.

"Occasional" isn't enough for a company wanting to further monetize a "lifestyle brand" (as the vision has been described by executives).

There are also some hints that more mature themes (i.e. Dark Sun) may again be viewed as palatable... well, as palatable as the idea of making more money can make something... by the company again.

It could be that you are right. But, I would find it strange if a company's target audience for the future was mature 12 year-olds with lots of disposable income. Perhaps focusing on social media streamers might hit that target. Though, at that point, WoTC could just pay a streamer to say/sell whatever they want the audience to buy.
 

"Occasional" isn't enough for a company wanting to further monetize a "lifestyle brand" (as the vision has been described by executives).

There are also some hints that more mature themes (i.e. Dark Sun) may again be viewed as palatable... well, as palatable as the idea of making more money can make something... by the company again.

It could be that you are right. But, I would find it strange if a company's target audience for the future was mature 12 year-olds with lots of disposable income. Perhaps focusing on social media streamers might hit that target. Though, at that point, WoTC could just pay a streamer to say/sell whatever they want the audience to buy.
Just to be clear, I did not make the claim that 12 year olds are WotC's target market -- and I don't think it is. I think that may be where they want to hook them, but their actual target market appears to be GenZ (late teens and early 20s) because that is where the disposal income is before you get to us GenXers.
 

The numbers being too high. 5E solved that. The d20 no longer gets buried by modifiers, even at high level.
Oh you mean the myriad little plusses?
What I was referring to with Scribe is that the plus value overall is quite high, not how many little plusses there are.
For instance +5 on ability +4 on proficiency = 1d20+9 add class features, guidance, expertise and + magical items, players have it good. :ROFLMAO:
 

The numbers being too high. 5E solved that. The d20 no longer gets buried by modifiers, even at high level.

Personally, I haven't found that to be the case. It may happen less often than high level 3rd Edition, but it's not very difficult to make the d20 roll largely irrelevant in 5e. There are things that I believe 5E does very well. And, while I do think there have been improvements made by 5E over some aspects of some older editions, it would not be my opinion that 5E has "solved" the issue.

I have been involved in AL games in which a combination of easily accessible abilities made it so that characters did not even need to roll a d20. Their minimum roll was 9-10 and they added enough through expertise and other abilities that there's literally not a way to fail. While there may be some Munchkin-ism going on there, achieving that was neither difficult nor did it involve obscure rules that were hard to find.
 

Oh you mean the myriad little plusses?
What I was referring to with Scribe is that the plus value overall is quite high, not how many little plusses there are.
For instance +5 on ability +4 on proficiency = 1d20+9 add class features, guidance, expertise and + magical items, players have it good. :ROFLMAO:
Yeah but it is still low compared to 3.x and Pathfinder.
 

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