D&D General 6E But A + Thread


log in or register to remove this ad


Yeah sorry I'm talking about the Monk "Focus" thing in 2024 specifically - how it could be a resource for a Fighter-like class to do crazy stuff as well.
Oh, I got that: it does that, too, the whole Schtick of the Fighter-y career path in Plotweaver is using Fpcus to do stuff like damage on a miss, etc. very much like the Monk...but without specific cultural connotations or limitations.
 

I dont think its coming. I think from here on out its updates like 5.24,
Yeah, given that the primary target market is 12 year olds, who were now born almost at the same time 5E came out...

WotC doesn't need to coax older players who may have gotten bored of D&D-isms, they just need to freshen things up to provide a sufficiently D&D-ish experience to attract new teens so periodic art and prese tation refreshes with popular light rule refreshes is realistically the future for a few decades, IMO.
 

Yeah, given that the primary target market is 12 year olds, who were now born almost at the same time 5E came out...

WotC doesn't need to coax older players who may have gotten bored of D&D-isms, they just need to freshen things up to provide a sufficiently D&D-ish experience to attract new teens so periodic art and prese tation refreshes with popular light rule refreshes is realistically the future for a few decades, IMO.

Maybe, but most 12 year olds don't have money.
 


Do we really need Proficiency? We have ability scores, adv/disadv, is Proficiency a variable that added value to your game?
I think what everyone has missed (and you can correct me if I'm wrong), but the core issue you're attempting to address is not proficiency but that the plusses may be too much overall? That can certainly be an issue at mid-higher levels.
We have already addressed this somewhat earlier in the thread, where players feel obligated to max out their abilities with the ASI's before selecting feats thus getting that +5 rather early on, before even the proficiency.

One of the solutions presented was to have caps at 16 or 18 and disallow ASI.
 

I think what everyone has missed (and you can correct me if I'm wrong), but the core issue you're attempting to address is not proficiency but that the plusses may be too much overall? That can certainly be an issue at mid-higher levels.
We have already addressed this somewhat earlier in the thread, where players feel obligated to max out their abilities with the ASI's before selecting feats thus getting that +5 rather early on, before even the proficiency.
This was one of the rare problems 5E actually solved.

If there is a problem with proficiency, I think it is that it is the same for everyone for everything. There could be more nuance.
 


I think what everyone has missed (and you can correct me if I'm wrong), but the core issue you're attempting to address is not proficiency but that the plusses may be too much overall? That can certainly be an issue at mid-higher levels.
We have already addressed this somewhat earlier in the thread, where players feel obligated to max out their abilities with the ASI's before selecting feats thus getting that +5 rather early on, before even the proficiency.

Kind of. I just look at the Ability Modifiers and wonder how much we need that additional value.
 

Remove ads

Top