D&D General 6E But A + Thread

Personally, I haven't found that to be the case. It may happen less often than high level 3rd Edition, but it's not very difficult to make the d20 roll largely irrelevant in 5e. There are things that I believe 5E does very well. And, while I do think there have been improvements made by 5E over some aspects of some older editions, it would not be my opinion that 5E has "solved" the issue.

I have been involved in AL games in which a combination of easily accessible abilities made it so that characters did not even need to roll a d20. Their minimum roll was 9-10 and they added enough through expertise and other abilities that there's literally not a way to fail. While there may be some Munchkin-ism going on there, achieving that was neither difficult nor did it involve obscure rules that were hard to find.
People should set DCs correctly. Of course, 5E gives next to no actual advice on how to do that, so...
 

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Oh you mean the myriad little plusses?
What I was referring to with Scribe is that the plus value overall is quite high, not how many little plusses there are.
For instance +5 on ability +4 on proficiency = 1d20+9 add class features, guidance, expertise and + magical items, players have it good. :ROFLMAO:

Yeah this I what I kind of mean.

Ability, Prof, Class Options, Spells, Expertise, Items.

Is that Prof score, especially in a world where items are expected (my world, to be clear) worth the minor benefit and mental load.

Just musing.
 

How so? I'm not understanding you.

Yes, there is a fairly easy work around - just instead +2 on two class skills allow it to be +1 on 4 skills, or one skill at +2 and two on +1 etc.
It is a call back to 3e without having to use it should you not wish.
Please, no. We need less numbers being added to the rolls, not more.

"Which of these numbers do I add to this roll" is new people's number one complaint about D&D, IMX.
 

I don't know what Plotweaver is, nor do I particularly care.
This thread is supposed to be about what you would like 6E D&D to look like.
Supposed to.
The rules engine for the Cosmere RPG. So many of the suggestions made in this thread are just describing the changes Brotherwise has made to the d20 chassis. That, or "Bring Back (Older Edition)!"
 

"Occasional" isn't enough for a company wanting to further monetize a "lifestyle brand" (as the vision has been described by executives).

There are also some hints that more mature themes (i.e. Dark Sun) may again be viewed as palatable... well, as palatable as the idea of making more money can make something... by the company again.

It could be that you are right. But, I would find it strange if a company's target audience for the future was mature 12 year-olds with lots of disposable income. Perhaps focusing on social media streamers might hit that target. Though, at that point, WoTC could just pay a streamer to say/sell whatever they want the audience to buy.
Dude, that has been D&D business plan for over 50 years.
 


Just to be clear, I did not make the claim that 12 year olds are WotC's target market -- and I don't think it is. I think that may be where they want to hook them, but their actual target market appears to be GenZ (late teens and early 20s) because that is where the disposal income is before you get to us GenXers.
12-24, more broadly speaking, but trust me the preteen marketing they have been doing is huge (source: being a parent of preteens)
 

Please, no. We need less numbers being added to the rolls, not more.

"Which of these numbers do I add to this roll" is new people's number one complaint about D&D, IMX.
I'm not suggesting more numbers added to a roll I suggested an option that if a table wanted to provide more nuance to the skill system they could (for a 1st level character) gain

Four Skills at +2 from Background and Class
=
8 Skills at +1 from Background and Class
=
or any combination from the above, where the cap remains +2 from the proficiency.

Again this is an option for nuance for a table should they seek this. It is not a must.
 



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