Lanefan
Victoria Rules
Pile it high and watch it die.Another thought: how should a theoretical 6E treat loot and treasure rewards? What place do piles of silver and/or magic items have in D&D going forward. Should the game be aiming for Diablo style loot drops? Or should it be minimized or excised entirely?
Give out lots of treasure and magic items, then give us things to spend it on. A magic item economy somewhere between 5e's complete lack there of and 3e's magic marts. Downtime activities. Stronghold or base building. Etc.
And make items fragile again such that they risk breaking when exposed to AoE damage or other hazards.