D&D General 6E But A + Thread

While that may be true, for me that is simply not feasible. The instant I think about character creation, I am already selecting class or race options in my mind. There literally isn't any moment where I am thinking "you know, a character would be cool" without having a concept I want to explore.

Right, it requires a shift in thought. Instead of thinking of the character first, you roll the dice and then determine what character you can build from what fate handed you.
 

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While that may be true, for me that is simply not feasible. The instant I think about character creation, I am already selecting class or race options in my mind. There literally isn't any moment where I am thinking "you know, a character would be cool" without having a concept I want to explore.
Fair enough. For me, it's more like, "I'm playing D&D tonight! Let's see what character I'm going to play".
 



Right, it requires a shift in thought. Instead of thinking of the character first, you roll the dice and then determine what character you can build from what fate handed you.
I dont mind this for a single night of old school fun. Though, I dont want to dig into a logn term campaign where I pour tons of thought into a concept to find out I cant play it functionally.

or...
 

Right, it requires a shift in thought. Instead of thinking of the character first, you roll the dice and then determine what character you can build from what fate handed you.
I cannot do that.

It's just not how my brain works.

The only way that could happen would be if I were given a system I knew absolutely nothing about, at all...and I would never try to create a character in a completely unknown system without reading its rules carefully first.
 


I mean, anecdotal data is anecdotal, but that hasn't been my experience in tables I've joined in the past 15 years or so. "What level are we starting" is always a question asked when someone proposes a new D&D-like game. No one I know assumes the answer is "1", and the answer is actually "1" maybe a third of the time?
I can only base my conclusions on what evidence I have actually seen.

The actual evidence I have seen, in my personal life, has been so massively, exclusively against the very idea of starting at any level other than 1st, that games which do so are almost unheard of.
 


I don't like it either, but I can see the appeal to do something like that for a one-shot or short campaign. Something to stress / improve your RP skills.
I don't really see the "improve" part. Stress, perhaps, but nothing about a random thing guarantees you are improving any more than playing something chosen. Indeed, there's an an argument a chosen one is more effective, since you can elect to specifically choose something you aren't comfortable with, whereas the dice could do anything and are likely to be a mixed bag. As random things are wont to be.
 

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