D&D General 6E But A + Thread

Round 2; Exploration ASBCs

Species Human;
Adaptable, ignore the first level of exhaustion when exploring in unknown regions.

Background Outlander;
Rustic forager, your time spent int he wilds has taught you how to be self sufficient for shelter and food. Advantage on survival rolls in rural locations.

Class Ranger;
Wayfinder, you have a keen sense of direction when traveling. Advantage on perception checks to find trails and track animals.

Develop some skill challenges around group disabling of traps, and traveling and/or spelunking.
 

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While I agree they chickened out during 2024, I would still prefer 6e to be "let's redesign the fighter class from the ground up to improve combat" rather than "hey, we should make all classes play like PF2e" levels of changes.
eh, ToV already has the changes you mentioned and WotC shied away from. I am not waiting another 10 years for them to catch up to that.

If that is all that 6e manages to do, they have fallen farther behind the curve by then and I will ignore it, just like I am ignoring 2024.

To each their own, it’s not like there is one right answer for this topic ;)
 

I mean, it should be?

The point of the game is to face challenges. That means the goal of learning to play, at its most baseline level, is learning how to make choices that improve your ability to overcome the challenges you face.

It should be a hard sell to tell payers, "Okay, I want to introduce a rule, where the only function of that rule is to make you worse at overcoming the challenges you're going to face. How does that sound?"

Any player, trying to play effectively, should tell you that that sounds awful and maybe you should get better at negotiating.
But I thought deliberately weakening yourself makes you more heroic? (Sarcasm)

I agree though with your point.
 

eh, ToV already has the changes you mentioned and WotC shied away from. I am not waiting another 10 years for them to catch up to that.

If that is all that 6e manages to do, they have fallen farther behind the curve by then and I will ignore it, just like I am ignoring 2024.

To each their own, it’s not like there is one right answer for this topic ;)
I already have multiple 3pp that do a more than credible job as 5e++. If that's the route 6e takes, it's not worth a purchase.

I'm positive about a 6e if it's an impactful change, to keep to the (+) standard.
 


eh, ToV already has the changes you mentioned and WotC shied away from. I am not waiting another 10 years for them to catch up to that.

If that is all that 6e manages to do, they have fallen farther behind the curve by then and I will ignore it, just like I am ignoring 2024.

To each their own, it’s not like there is one right answer for this topic ;)
I just don't want "here is 6th edition. It's a completely different game with a few D&D specific elements added on." I'm kinda over reinventing the whole system and if all they do is 2024/ToV level revising of 5e, I'm content. Quit reinventing the wheel
 

That doesn't work because of below.

No, but we never really considered that idea actually. The whole point is to have half a feat coupled with a modest increase to ability. You can't have a half feat if you combine to half feats.
that is why they are called half-feats, you take two for one "feat slot" :p
 




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