D&D General 6E But A + Thread


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I really just cannot get on board with that, even if we are talking Planar level campaign. It's just beyond nonsensical to me but thats a personal issue I guess.
Yep, there is a lot of fiction where a master warrior can cut the top off mountain - and that is before the ascend to be an immortal!

This is mostly Asian (Korean, Chinese, and Japanese) that I am aware off, but they often give it a medieval fantasy setting.

Personally I could see this in D&D at some point above lvl 20
 

I just don't want "here is 6th edition. It's a completely different game with a few D&D specific elements added on." I'm kinda over reinventing the whole system and if all they do is 2024/ToV level revising of 5e, I'm content. Quit reinventing the wheel
Whereas for me that would be the genuine worst thing. Because now any poor decisions made 30, 40, 50 years ago are albatrosses around the game's neck.
 

Yep, there is a lot of fiction where a master warrior can cut the top off mountain - and that is before the ascend to be an immortal!

This is mostly Asian (Korean, Chinese, and Japanese) that I am aware off, but they often give it a medieval fantasy setting.

Personally I could see this in D&D at some point above lvl 20
You also see it in Greek and Norse myth. Heroes who could redirect rivers, climb mountains of glass, carve entire new valleys, etc.
 



I mean, it should be?

The point of the game is to face challenges. That means the goal of learning to play, at its most baseline level, is learning how to make choices that improve your ability to overcome the challenges you face.

It should be a hard sell to tell payers, "Okay, I want to introduce a rule, where the only function of that rule is to make you worse at overcoming the challenges you're going to face. How does that sound?"
Indeed. However, IMO it's the designers' job to do exactly that for 6e, as 5e has - despite the best attempts of many a DM - simply gone way too far toward "go easy on the characters".

Maybe this is because of doing some of the design by public survey. Players are almost inevitably going to upvote that which makes the game less challenging, and it's only natural that the designers (or their finance team) would listen to that pressure. Problem is, while maybe fun in the short term it ultimately makes for a worse game in the long run.
 

No. I want them to make a different, incompatible game that caters to their current customer's desires, so I no longer feel compelled to complain about it.
Given the number of times you have previously asked me why I complain about 5e as it is...it makes this comment either confusing or frustrating.
 


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